Extremely basic question: Doors
wolffeguard
Join Date: 2010-10-17 Member: 74493Members
One thing I absolutely enjoyed in NS1 was the plethora of maps where certain corridors and hallways had large doors which could be closed by marines whom pressed the button.
In fact its been so long since I played NS1 I can't remember if aliens could press door buttons (I'm leaning towards no). I'm not sure if closing doors was really a tactical option for more hardcore players and strategists of the time, but the coolness of it sucked me in nonetheless.
I noticed in the editor that the door entity has options for welding. I was just wondering if doors will be closable and openable in later builds of NS2 when triggers & things are implemented.
In fact its been so long since I played NS1 I can't remember if aliens could press door buttons (I'm leaning towards no). I'm not sure if closing doors was really a tactical option for more hardcore players and strategists of the time, but the coolness of it sucked me in nonetheless.
I noticed in the editor that the door entity has options for welding. I was just wondering if doors will be closable and openable in later builds of NS2 when triggers & things are implemented.
Comments
Cool. I opened the door model in the model viewer & the door has an open, close, lock, and weld animation.
"Okay, I'm gonna open it. Is everybody ready?" then nothing on the other side but a click of skulks camped above!
"Okay, I'm gonna open it. Is everybody ready?" then nothing on the other side but a click of skulks camped above!<!--QuoteEnd--></div><!--QuoteEEnd-->
My thoughts exactly. Having the door slowly open to a darker hallway on the other side with flickering lights was definitely scary. I loved it.