with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<!--quoteo(post=1802812:date=Oct 26 2010, 04:18 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Oct 26 2010, 04:18 PM) <a href="index.php?act=findpost&pid=1802812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cant be scaled due to some limitations.<!--QuoteEnd--></div><!--QuoteEEnd--> No big deal, but still disappointing.
I'm curious what kind of limitations, since they have their own engine.
<!--quoteo(post=1802803:date=Oct 26 2010, 01:36 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1802803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.
That works out at about 2 fixes a day.
Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't think there's any way to measure it in quantity. One netcode fix can take months while Flayra fixed a dozen little gameplay tweaks each day. It's the outcome that matters. Apparently we'll get to judge that this evening or tomorrow.
<!--quoteo(post=1802814:date=Oct 26 2010, 03:36 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Oct 26 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1802814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No big deal, but still disappointing.
I'm curious what kind of limitations, since they have their own engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
I cant remember exactly what max said, it was a couple of month back, Something to do with animated collision geometry, might have mentioned physics too, not sure.
<!--quoteo(post=1802803:date=Oct 26 2010, 01:36 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1802803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.
That works out at about 2 fixes a day.
Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd-->
That fix count could potentially be a lot higher. There may be small tweaks they are not listing, but most importantly is all the work they've done up to this patch that won't even make it into the patch yet.
Looking forward to the patch when i get home today! :D
<!--quoteo(post=1802840:date=Oct 26 2010, 02:28 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Oct 26 2010, 02:28 PM) <a href="index.php?act=findpost&pid=1802840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still no word of infestation...<!--QuoteEnd--></div><!--QuoteEEnd-->
think that's coming in in the beta. but... RELEASE THE PATCH ALRDY! don't show us all these changes and have us waiting on a hinge here....
<!--quoteo(post=1802813:date=Oct 26 2010, 07:24 AM:name=Live_Feed)--><div class='quotetop'>QUOTE (Live_Feed @ Oct 26 2010, 07:24 AM) <a href="index.php?act=findpost&pid=1802813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1803042:date=Oct 27 2010, 06:58 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Oct 27 2010, 06:58 AM) <a href="index.php?act=findpost&pid=1803042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1803057:date=Oct 27 2010, 08:32 AM:name=_Thresh_)--><div class='quotetop'>QUOTE (_Thresh_ @ Oct 27 2010, 08:32 AM) <a href="index.php?act=findpost&pid=1803057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure these guys at valve appreciate the history of this situation...<!--QuoteEnd--></div><!--QuoteEEnd--> wat
Comments
I was hoping for more of those, the cave environments are really nice in NS2.
Did I miss the fix regarding prop dynamic scale? :/
Did I miss the fix regarding prop dynamic scale? :/<!--QuoteEnd--></div><!--QuoteEEnd-->
Cant be scaled due to some limitations.
No big deal, but still disappointing.
I'm curious what kind of limitations, since they have their own engine.
That works out at about 2 fixes a day.
Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think there's any way to measure it in quantity. One netcode fix can take months while Flayra fixed a dozen little gameplay tweaks each day. It's the outcome that matters. Apparently we'll get to judge that this evening or tomorrow.
I'm curious what kind of limitations, since they have their own engine.<!--QuoteEnd--></div><!--QuoteEEnd-->
I cant remember exactly what max said, it was a couple of month back, Something to do with animated collision geometry, might have mentioned physics too, not sure.
That works out at about 2 fixes a day.
Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd-->
That fix count could potentially be a lot higher. There may be small tweaks they are not listing, but most importantly is all the work they've done up to this patch that won't even make it into the patch yet.
Looking forward to the patch when i get home today! :D
think that's coming in in the beta. but... RELEASE THE PATCH ALRDY! don't show us all these changes and have us waiting on a hinge here....
"That's what I'm talkin about!"
Thank you
protip: CoD isn't class based.
Setting off a tantrum cascade in the forums...
Surely it is 'Release the Babblers'..
wat