NS2 Alpha Patch #3 change log

13

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    MORE ROCKS AND STALACTITES AWESOME.

    I was hoping for more of those, the cave environments are really nice in NS2.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
  • AdambeanAdambean Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
    Riveting patch, chap :)
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1802811:date=Oct 26 2010, 02:56 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Oct 26 2010, 02:56 PM) <a href="index.php?act=findpost&pid=1802811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Huge patch FTW! Good job!


    Did I miss the fix regarding prop dynamic scale? :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cant be scaled due to some limitations.
  • Live_FeedLive_Feed Join Date: 2010-07-15 Member: 72419Members
    with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1802812:date=Oct 26 2010, 04:18 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Oct 26 2010, 04:18 PM) <a href="index.php?act=findpost&pid=1802812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cant be scaled due to some limitations.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1802803:date=Oct 26 2010, 01:36 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1802803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think there's any way to measure it in quantity. One netcode fix can take months while Flayra fixed a dozen little gameplay tweaks each day. It's the outcome that matters. Apparently we'll get to judge that this evening or tomorrow.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1802814:date=Oct 26 2010, 03:36 PM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Oct 26 2010, 03:36 PM) <a href="index.php?act=findpost&pid=1802814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No big deal, but still disappointing.

    I'm curious what kind of limitations, since they have their own engine.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I cant remember exactly what max said, it was a couple of month back, Something to do with animated collision geometry, might have mentioned physics too, not sure.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1802803:date=Oct 26 2010, 01:36 PM:name=MaLaKa)--><div class='quotetop'>QUOTE (MaLaKa @ Oct 26 2010, 01:36 PM) <a href="index.php?act=findpost&pid=1802803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So.. about 180 changes and fixes (187 exact I think - Dont trust my counting haha) and its been 3ish month since 151.

    That works out at about 2 fixes a day.

    Again, thats pretty awesome for such a small team.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That fix count could potentially be a lot higher. There may be small tweaks they are not listing, but most importantly is all the work they've done up to this patch that won't even make it into the patch yet.

    Looking forward to the patch when i get home today! :D
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Woohoo! Can't wait to check this out today. I just hope it comes in the next hour or so so I can play before I'm busy for the whole night. :P
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    Still no word of infestation...
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned
    edited October 2010
    <!--quoteo(post=1802840:date=Oct 26 2010, 02:28 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Oct 26 2010, 02:28 PM) <a href="index.php?act=findpost&pid=1802840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still no word of infestation...<!--QuoteEnd--></div><!--QuoteEEnd-->

    think that's coming in in the beta. but... RELEASE THE PATCH ALRDY! don't show us all these changes and have us waiting on a hinge here....
  • bannybanny Join Date: 2009-09-05 Member: 68703Members
    good job from france, take a break we gonna find new bug when the patch out
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Careful you don't go straight to beta with a big list like that :P
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    edited October 2010
    is the changelog stripped-down?
  • BloodhouseBloodhouse Join Date: 2010-07-14 Member: 72369Members
    <img src="http://i.telegraph.co.uk/telegraph/multimedia/archive/00678/lee-mcqueen-139_678306g.jpg" border="0" class="linked-image" />

    "That's what I'm talkin about!"

    Thank you
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--quoteo(post=1802813:date=Oct 26 2010, 07:24 AM:name=Live_Feed)--><div class='quotetop'>QUOTE (Live_Feed @ Oct 26 2010, 07:24 AM) <a href="index.php?act=findpost&pid=1802813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with the Killzone 3 beta turning out to be "Kall of Duty: we copied this ###### so bad because we have no MP identity of our own" i can't wait for this patch to release.<!--QuoteEnd--></div><!--QuoteEEnd-->

    protip: CoD isn't class based.
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
  • 1ERASER11ERASER1 Join Date: 2004-02-22 Member: 26778Members
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members
    Release the hounds!!
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--quoteo(post=1803042:date=Oct 27 2010, 06:58 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Oct 27 2010, 06:58 AM) <a href="index.php?act=findpost&pid=1803042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ValveTime® is a trademark of Valve Software corporation. All games reserved until the Umpalumpas get their beer. And we're all out of beer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Setting off a tantrum cascade in the forums...
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1803043:date=Oct 27 2010, 01:05 PM:name=Martin)--><div class='quotetop'>QUOTE (Martin @ Oct 27 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1803043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Release the hounds!!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Surely it is 'Release the Babblers'..
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    not sure these guys at valve appreciate the history of this situation...
  • LorenzoLorenzo Join Date: 2004-01-23 Member: 25624Members
    <!--quoteo(post=1803057:date=Oct 27 2010, 08:32 AM:name=_Thresh_)--><div class='quotetop'>QUOTE (_Thresh_ @ Oct 27 2010, 08:32 AM) <a href="index.php?act=findpost&pid=1803057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure these guys at valve appreciate the history of this situation...<!--QuoteEnd--></div><!--QuoteEEnd-->
    wat
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    He means this is a historical moment.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    um.... wow. This is HUGE
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