Infestation "props"

pSyk0mAnpSyk0mAn Nerdish by NatureGermany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
<div class="IPBDescription">..placed by mappers</div>The idea is to create further obstacles for aliens to hide in those huge tech rooms, once the hive is ready.
-It helps to balance a tech room for both teams.
-It makes tech rooms more different depending on which team captured it.

The mapper places a infestation prop, which is invisible at first.
Once DI has spread around that infestation prop (a huge blob or a stalactite, for example), it will spread along that prop in order to create more cover for aliens.

Comments

  • QuasimetastabilQuasimetastabil Join Date: 2007-02-20 Member: 60031Members
    Hi!

    I really like this idea. Could be a great way for mappers to control DI in general. Maybe not a prop but a brush enitity.

    cu qms
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited October 2010
    I think a brush-based entity would indeed be useful for certain parts, especially if you get some random shapes, but props give the mapper more control of how it's shaped.

    A combo of both is probably the best.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    An infestation_solid group or something like how the pathfinidng and commander invisible groups currently work might be a good idea, it would just be invisible and non solid to everything but the DI system, that way any prop could be used as the base for an infestation shape.
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