Clearer powered/unpowered states

FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
I found that it was hard to tell if a structure was being powered or not. I think it needs to be more clear.

What if there were glowing, blue lines coming from the power node that ran along the floor to each structure?

Or if a marine structure isn't powered, it gets a lot darker, or perhaps has some red lights or something.

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited November 2010
    would be cool if it was possible to get the game to unload the illuminosity map for the effected props, would be great for lights but the entire effected area now turns to Red Auxilary lighting if its unpowered.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    A few simple green/red lights would fix that problem.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    or a general bluish lighting being emitted from a powered structure, and then have that light switch off with the power node being destroyed, then go red with the emergency lighting coming back on. also, i think i'd be much more atmostpheric if the lights flickered with damage to the power node, instead of just dimming slightly.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1804537:date=Nov 4 2010, 04:37 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Nov 4 2010, 04:37 PM) <a href="index.php?act=findpost&pid=1804537"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A few simple green/red lights would fix that problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just on the building models? Yeah.

    Also, typically you can see the blue lights are off. Harder to see on turrets though.
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