Other mappers playtesting other mappers maps?
<div class="IPBDescription">Request</div>To All Active Level Designers,
We have been playtesting my level on my west coast dedicated box and would like to extend the playtesting to more people but don't want to be over run so i want to playtest with other mappers who have proven within the mapping section they are devoted to producing levels for ns2 and have vast knowledge of how and why things work within the game engine with what materials are provided so far.
What i have been doing is testing for areas that you become stuck in or just don't work well for flow, the server is limited to 6 players at a time with the general rule of keeping structure to a minimum and so far have tested with members from SN,KcK, CotC and a few others. they have been invaluable in feedback and would love some feedback suggestions from mappers who have been using the spark editor and have working or near working levels.
This is how it would work. I will make available the level and overviews for the test groups and provide a locked forum within my SN forums for feedback,notes, and trouble areas to be reported. The level with run in it's current state and then updated as fixed are made weekly. We will use My TS3 Server or my 8 slot ventrilo for testing and troubleshooting only.
I will open a dedicated server for those other mappers that would be interested in testing their map via dedicated server with a controlled test group.
I realize that allot of you all are not in the us so this may be unfeasible to do realtime gamplay test but will still be good for bug hunting within the level (not engine).
If you are interested in becoming part of this group please PM the following:
Steam ID:
Level Your working on (name or forum thread):
Voice comm Preference (TS3 or Ventrilo):
Mapping level (1-5):
I will provide FTP access for the final group to share/host files/images for any projects tested privately and the above information will be available to anyone in the group.
The unit for testing dedicated is Q6600 Quad core, 3GB ram headless 1U blade with a 25Mb/6Mb that will be more than ample for 6 player testing.
Regards,
Rob AKA Wolf
We have been playtesting my level on my west coast dedicated box and would like to extend the playtesting to more people but don't want to be over run so i want to playtest with other mappers who have proven within the mapping section they are devoted to producing levels for ns2 and have vast knowledge of how and why things work within the game engine with what materials are provided so far.
What i have been doing is testing for areas that you become stuck in or just don't work well for flow, the server is limited to 6 players at a time with the general rule of keeping structure to a minimum and so far have tested with members from SN,KcK, CotC and a few others. they have been invaluable in feedback and would love some feedback suggestions from mappers who have been using the spark editor and have working or near working levels.
This is how it would work. I will make available the level and overviews for the test groups and provide a locked forum within my SN forums for feedback,notes, and trouble areas to be reported. The level with run in it's current state and then updated as fixed are made weekly. We will use My TS3 Server or my 8 slot ventrilo for testing and troubleshooting only.
I will open a dedicated server for those other mappers that would be interested in testing their map via dedicated server with a controlled test group.
I realize that allot of you all are not in the us so this may be unfeasible to do realtime gamplay test but will still be good for bug hunting within the level (not engine).
If you are interested in becoming part of this group please PM the following:
Steam ID:
Level Your working on (name or forum thread):
Voice comm Preference (TS3 or Ventrilo):
Mapping level (1-5):
I will provide FTP access for the final group to share/host files/images for any projects tested privately and the above information will be available to anyone in the group.
The unit for testing dedicated is Q6600 Quad core, 3GB ram headless 1U blade with a 25Mb/6Mb that will be more than ample for 6 player testing.
Regards,
Rob AKA Wolf
Comments
Also maps should have creator ID, password etc to edit.
I would like to test yours too. I'm testing my ns2_thedron map on LAN with my son but it is still %60 done. It is faster than official maps because of less objects and lights. Still waiting much more improvements in game engine to define best locations for the hives, vents, doors etc.
If you are interest, sign up there.
It's nice you want to get others involved in playtesting but the way you're doing it is ridiculous. X says can I and you say "no you're not good enough at mapping!".
Just PM people privately and ask them to participate for you before opening it up to the public?