Voted (thanks to NS2HD's video), and to spread the word, I posted in the "off topic" section of the Halo forums and provided people there with a brief description of NS2, Unknown Words, and links to the IOTY voting and NS2HD's channel.
I was introduced to Natural Selection by a friend of mine when I was maybe 15 (5 years ago), and I absolutely loved it. I have yet to place my pre-order for NS2 (I'm in college, finances tied up in preparations for going abroad and, you know, food), but I fully intend to buy this game ASAP.
So, until I can do that, I'll make up for NS2's lack of an advertising budget and do what I can to spread the word.
Who wrote the text on the IOTY page? Seems like a mix of ns1 and ns2, features that are gone mixed with ns2 stuff.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that c<u>an <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->devour <!--colorc--></span><!--/colorc-->enemies whole.</u>
Real-time Strategy New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build<u> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->phase gates<!--colorc--></span><!--/colorc-->,</u> sentry turrets and <u>siege cannons </u>to assault the enemy. Aliens can build <u>upgrade chambers,</u> evolve special abilities, <u>lay eggs </u>and plant traps.
Dynamic Environments Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. <u>Destroying a catwalk's supports causes it to fall, revealing a new route.</u> Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.
Unlimited Variations Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
I was introduced to Natural Selection by a friend of mine when I was maybe 15 (5 years ago), and I absolutely loved it. I have yet to place my pre-order for NS2 (I'm in college, finances tied up in preparations for going abroad and, you know, food), but I fully intend to buy this game ASAP.
So, until I can do that, I'll make up for NS2's lack of an advertising budget and do what I can to spread the word.
Back to lurking for me :P
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines buy weaponry and form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that c<u>an <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->devour <!--colorc--></span><!--/colorc-->enemies whole.</u>
Real-time Strategy
New strategy gameplay allows players to Command from overhead. Build structures anywhere, collect resources and research upgrades. The marines can build<u> <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->phase gates<!--colorc--></span><!--/colorc-->,</u> sentry turrets and <u>siege cannons </u>to assault the enemy. Aliens can build <u>upgrade chambers,</u> evolve special abilities, <u>lay eggs </u>and plant traps.
Dynamic Environments
Levels change as you play. Spreading alien infestation deforms hallways and causes space station power failure, halting all lifts. <u>Destroying a catwalk's supports causes it to fall, revealing a new route.</u> Use a flamethrower to clear infestation, spin webs to block a passage or weld a bulkhead shut for a last defense. Every game is different.
Unlimited Variations
Flexible game rules and scripting allow you to create your own unique scenarios like "Colonist Rescue", "Alien vs. Alien" or anything else you can dream up. Free automatic updates keep the game fresh by adding new levels and abilities.<!--QuoteEnd--></div><!--QuoteEEnd-->