The Hydra problem & solution.

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Comments

  • DrCubeDrCube Join Date: 2010-11-23 Member: 75221Members
    Here are some suggestions for now before DI gets put into the game:

    -low hp so one full MG can kill a hydra(kind of sad that a building that can be spammed can do more damage then a player and live)
    -limit how close your can build hydras to one another( stops spawn rushing and camping)
    -lower the speed at which hydras build (by 80%) / make it so the spray makes it build faster (As fast as it builds now)
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Aside from the spamability, I want to propose Hydra placement preventation on top of Resource nodes and Tech Points. It gets annoying when a Gorge plops a Hydra on top of a nozzle, when it would be 10x better to have a Harvester there instead.
  • SyderoSydero Join Date: 2009-06-20 Member: 67882Members
    Just have it how it was in NS1; Make the hydras more expensive and have a limit to the number of structures per area. All the limitations people are asking to place on them will simply insure that marines will win the majority of the time.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1809671:date=Nov 24 2010, 07:26 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Nov 24 2010, 07:26 AM) <a href="index.php?act=findpost&pid=1809671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aside from the spamability, I want to propose Hydra placement preventation on top of Resource nodes and Tech Points. It gets annoying when a Gorge plops a Hydra on top of a nozzle, when it would be 10x better to have a Harvester there instead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I see this way too many times in normal games.
    A single hydra can prevent a hive from being made.
    It's the perfect grieving tool.
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