New Gorge Minor Structures.
deathshroud
Join Date: 2010-04-10 Member: 71291Members
I miss the active Gorges of NS1 already, i know its early days still but in a game the gorge seems to be the least actually needed Alien type of the bunch because structures can be constructed by the commander. Poor old gorges are quite often absent. Here are my ideas to promote gorges in NS2 with a few tweeks and some new minor structures for the gorges. With the new minor structures i thought it would be best that they had to be researched by the alien commander, however only 2 can be researched from the 3 at any 1 time.
<b>Gorge Commander</b>
Only a gorge should be able to enter the hive, Basically only players who evolve to a gorge can actually enter into the alien commander chair. This is to promote gorge paly and to also prevent strange sightings of Onos entering a hive.
<b>The Hair Defensive Structure</b>
The first idea i had for a new defensive structure was a passive structure, the hair does not cause any damage at all on its own to marines but can be effective in the right situation. It appears like an awful blister of alien matter with a single thick long white hair growing from its center roughly as tall as a Whip. The hair is coated in a paralysing slime and wavers around in the air gently from its base. Marines cannot shoot the hair structure it is immune to bullets, however the switch axe and flamer will kill a hair structure. Once a marine tries to pass near a hair structure his movement is restricted to a very slow walk almost a crawl as the hair sticks to his suit and also paralyses his movement whilst he is near it.
The usefulness of a hair structure is that it can be used to slow down marine movent through an area allowing support from other laiens or agressive structures to kill them.
<b>The Funnel Healing Structure</b>
The funnel is a sort of funnel shaped wound upon the ground spewed from the mouth of a gorge, the funnel apears like a fonutain constantly speweing out healing spray from its top. this healing spray will heal nearby structures (slower than a crag) due to its constant coverage of healing spray the funnel is immune to fire attacks and will also put out fire on structures within its vicinity. The funnel is however very weak to bullet attacks and so must be protected to keep it alive.
<b>The Spore Support Structure</b>
The spore is a passive structure that can be activated by an alien commander, once spewed by a gorge the spore apears like a bubbling spot which throbs and moves with the foul fluid within it. A spore can be activated by a commander causing it to explode so gorges placing them around corners or in strategic places will help the commander cause as much damage as possible with it. Possibly giving an upgrade to the spore so that upon detinating it will produce babblers.
<b>Gorge Commander</b>
Only a gorge should be able to enter the hive, Basically only players who evolve to a gorge can actually enter into the alien commander chair. This is to promote gorge paly and to also prevent strange sightings of Onos entering a hive.
<b>The Hair Defensive Structure</b>
The first idea i had for a new defensive structure was a passive structure, the hair does not cause any damage at all on its own to marines but can be effective in the right situation. It appears like an awful blister of alien matter with a single thick long white hair growing from its center roughly as tall as a Whip. The hair is coated in a paralysing slime and wavers around in the air gently from its base. Marines cannot shoot the hair structure it is immune to bullets, however the switch axe and flamer will kill a hair structure. Once a marine tries to pass near a hair structure his movement is restricted to a very slow walk almost a crawl as the hair sticks to his suit and also paralyses his movement whilst he is near it.
The usefulness of a hair structure is that it can be used to slow down marine movent through an area allowing support from other laiens or agressive structures to kill them.
<b>The Funnel Healing Structure</b>
The funnel is a sort of funnel shaped wound upon the ground spewed from the mouth of a gorge, the funnel apears like a fonutain constantly speweing out healing spray from its top. this healing spray will heal nearby structures (slower than a crag) due to its constant coverage of healing spray the funnel is immune to fire attacks and will also put out fire on structures within its vicinity. The funnel is however very weak to bullet attacks and so must be protected to keep it alive.
<b>The Spore Support Structure</b>
The spore is a passive structure that can be activated by an alien commander, once spewed by a gorge the spore apears like a bubbling spot which throbs and moves with the foul fluid within it. A spore can be activated by a commander causing it to explode so gorges placing them around corners or in strategic places will help the commander cause as much damage as possible with it. Possibly giving an upgrade to the spore so that upon detinating it will produce babblers.