Game randomly crashes while playing, hope i can get some help here.
Specs> i5 2500, 8 gb dd3, gtx 560 ti. win 7 64 and latest nvidia drivers. borderlands 2, tf2, skyrim, cs: go, x-com enemy unknown and bf3 all work fine.
log>
Date: 11/03/12 Time: 12:18:05 -------------------------------------------------------------- Build 228 Steam initialized Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.697) Sound Device: Alto-falantes (ASUS Xonar DGX Audio Device) stereo Record Device: Microfone (ASUS Xonar DGX Audio Device) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 200.162.238.234:27030 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_docking.level' Error: Couldn't open file '' Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_tram_01.model' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Finished loading 'maps/ns2_docking.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't open file 'models/.material' Error: No shader specified for material 'models/.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model' Error: Couldn't open file 'models/props/docking/shower_test.model' Error: Couldn't open file '' Chat Team 1 - pao com salame: life Chat Team 1 - pao com salame: life Chat Team 1 - pao com salame: life comander Error: Couldn't open file '' Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 1 - pao com salame: ta lotado la Main Menu Initialized at Version: 228 Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Error: Unrecognized key name '' Error: Unrecognized key name '' Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 1 - pao com salame: fade ta foda Chat Team 1 - Panda: faz fphase gate la perto Chat Team 1 - pao com salame: n tem arma pra fade Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 1 - Panda: legal fiquei preso Chat Team 1 - pao com salame: counter Chat Team 1 - Panda: onos. Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 1 - pao com salame: pdk Error: Couldn't open file '' Chat Team 1 - Panda: tinha onos na outra base cara, ja foi Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat Team 1 - pao com salame: onus Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Chat Team 1 - pao com salame: eessa ak? Chat Team 1 - pao com salame: municao Chat Team 1 - pao com salame: ow munição Chat Team 1 - pao com salame: municao Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Chat Team 1 - pao com salame: pow cara manda municao mano Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Client : 1552.454468 : Tried to use invalid looping flamethrower sound entity id: 573 Chat Team 1 - pao com salame: protejo vc Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Chat Team 1 - pao com salame: aaaa Error: Couldn't open file '' [Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic) Call stack: #1: [C]:-1 #2: lua/Weapons/Marine/Rifle.lua:299 self = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 } player = Marine-664 {activeWeaponId=461, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.19999998807907, animationGraphIndex=30, animationGraphNode=15, animationSequence2=28, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=1635.6328125, animationStart=1639.34375, armor=90, baseYaw=-2.3204865455627, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=13, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=111.1075668335, y=0.010000074282289, z=-53.13037109375 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=1625.2734375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=1, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=0, lastTakenDamageOrigin=Vector {x=0, y=0, z=0 }, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=1625.4140625, layer1AnimationStart=1640.193359375, locationEntId=1124, locationId=16, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=55, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=39.600002288818, runningBodyYaw=5.3363037109375, ruptured=0, secondaryAttackLastFrame=0, sighted=0, slowAmount=0, sprintButtonDownTime=1635.6328125, sprintButtonUpTime=1639.34375, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=7.3799996376038, sprinting=0, sprintingScalar=0, standingBodyYaw=5.3363037109375, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.15047261118889, stepStartTime=1640.1419677734, stunTime=0, teamNumber=1, teamResources=67, techId=42, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=1459.99609375, timeOfLastDrop=1629.1640625, timeOfLastJump=1618.828125, timeOfLastOrderComplete=0, timeOfLastPhase=1598.17578125, timeOfLastPickUpWeapon=1633.9609375, timeOfLastUse=1422.56640625, timeOfLastWeaponSwitch=1633.9609375, timeSprintChange=1639.34375, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=3.0639207363129, y=0, z=4.0267324447632 }, velocityLength=5.0583782196045, velocityPitch=0, velocityYaw=0.93093419075012, viewModelId=23, viewPitch=0.14400464296341, viewRoll=0, viewYaw=-0.99875009059906, visibleClient=0, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=3, weaponsWeight=0.18999999761581 } #3: OnClientPrimaryAttackStart [C]:-1 #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110 self = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 } deltaTime = 0.021382099017501 primaryAllowed = 1 secondaryAllowed = 1 primaryAttacking = 1 secondaryAttacking = 0 #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173 deltaTime = 0.021382099017501 (for generator) = function (for state) = TagEntityList { } (for control) = 1 _ = 1 weapon = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 } Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Desync on snapshot read @ pos 381, expected 12, found 1
Could you please try the steps here? <a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=122598" target="_blank">http://unknownworlds.com/ns2/forums/index....howtopic=122598</a>
Maybe OP can add this to the first post in case someone else has the same problem: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=123489&st=0&gopid=2011876&#entry2011876" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p;#entry2011876</a>
Im still having trouble with black screen on game launch. Can hear the sound that plays on entering the menu screen, but no visuals. Have re-installed the game twice, deleted the cache many times, have run dxsetup a few times also. No errors appear in the log. I was able to play the game fine for 2 days or so, since then all i can get is this black screen, which is really frustrating.
<!--quoteo(post=2015179:date=Nov 8 2012, 10:49 AM:name=Spoook)--><div class='quotetop'>QUOTE (Spoook @ Nov 8 2012, 10:49 AM) <a href="index.php?act=findpost&pid=2015179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im still having trouble with black screen on game launch. Can hear the sound that plays on entering the menu screen, but no visuals. Have re-installed the game twice, deleted the cache many times, have run dxsetup a few times also. No errors appear in the log. I was able to play the game fine for 2 days or so, since then all i can get is this black screen, which is really frustrating.<!--QuoteEnd--></div><!--QuoteEEnd-->
Any luck with the suggestions here: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=122598&view=findpost&p=2002304" target="_blank">http://www.unknownworlds.com/forums/index....t&p=2002304</a> ?
Got freezes sometimes during play. Some locations like Kargo in Veil is just slideshow. Many missed materials, models e.t.c. in the log file, but re-download files via cache verify doesn't help. Have last drivers. Game running perfectly.
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Date: 11/15/12 Time: 02:05:41 -------------------------------------------------------------- Build 228 Steam initialized Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.1033) Sound Device: 8=0<8:8 (Realtek High Definition Audio) stereo Record Device: 8:@>D>= (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 95.143.195.69:28415 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 85.236.100.76:28415 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_veil.level' Error: Couldn't open file '' Finished loading 'maps/ns2_veil.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found) Error: Couldn't open file '' Chat Team 2 - COOKIES: spores are the best^^ Chat All - Keisari: gg Error: Couldn't open file '' Chat Team 2 - COOKIES: cragspam Chat Team 2 - [klakki] TheKarva: umbraaa Chat Team 2 - COOKIES: researching Chat Team 2 - 6am6p: . Error: Couldn't open file '' Error: Couldn't open file '' Chat Team 2 - COOKIES: saving for onos egg Error: Couldn't open file '' Chat Team 2 - COOKIES: need onos Chat All - wolf pack ######: umbra dont hurt us idoiot Chat All - Boe: derp Chat All - [klakki] TheKarva: you think i dont know? Chat Team 2 - Boe: going onos Chat Team 2 - 6am6p: need 2-3 lerks with spores and 2 onoses Chat All - wolf pack ######: LOL Chat Team 2 - Nexen: boost my egg in sub Chat Team 2 - COOKIES: its called mist :D Chat Team 2 - Nexen: ah ok Chat Team 2 - Nexen: thx ;D Error: Couldn't open file '' Chat All - wolf pack ######: GG Chat All - Keisari: :( Chat All - Misacorp: Don't worry guys I got this Chat All - Boe: gg Chat All - wolf pack ######: LOL Chat All - COOKIES: gg Downloading mods Finished downloading and installing mods Mounting mod from C:/Users/Annihilator/AppData/Roaming/Natural Selection 2/Workshop/m470c56b_1342771697 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Error: Couldn't open file '' Loading 'maps/ns2_refinery.level' Error: Couldn't open file 'models/props/summit/oreconveyor_rail.model' Error: Couldn't open file 'models/props/refinery/refinery_oreextractvert_temp.model' Error: Couldn't open file 'models/cinematics/exoreveal/page_1_panels_1-11 - onosemerges/camera7.model' Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' Error: Couldn't open file 'materials/descent/descent_wall_02_a.material' Error: No shader specified for material 'materials/descent/descent_wall_02_a.material' Finished loading 'maps/ns2_refinery.level' Predict : 0.000000 : Loading VM Predict Chat Team 2 - Boe: pipe Chat Team 2 - Cognito: start in flow control i think Chat Team 2 - Cognito: ahh ok Chat Team 2 - Nexen: cookies Chat Team 2 - Nexen: can you explain me what do vortex? Chat Team 2 - COOKIES: not sure :P Chat Team 2 - Boe: disables marines structures, as far as i know Chat Team 2 - Nexen: ok Chat Team 2 - COOKIES: and i think marine dmg if you hit one Chat Team 2 - Cognito: anything in it is disabled and cant do/take damage Chat Team 2 - COOKIES: not sure Chat Team 2 - Cognito: 2 inc lava Chat Team 2 - Nexen: ok thx Chat Team 2 - Boe: trick: if they use distress beacon, use vortex on observatory to cancel it Chat Team 2 - Nexen: ah ok Chat Team 2 - Boe: inc containment! Chat Team 2 - COOKIES: rt at chasm Chat Team 2 - 6am6p: get turbine Chat Team 2 - 6am6p: need hive Error: Couldn't open file '' Chat All - wolf pack ######: CPL WHAYYYYYYY!!! Chat All - Cpl.Vignette: you love me so much :p Chat All - Cpl.Vignette: you like being told to shut up ? :p Chat All - wolf pack ######: ? Chat All - Cpl.Vignette: i'm the one who told you to shut up :p Chat All - Cpl.Vignette: yeah, thatwas not nice, i know :p Chat All - wolf pack ######: dude i dont give a ###### about what you say to me lol Chat Team 2 - COOKIES: lava fallscysts Chat Team 2 - 6am6p: chasm pls Chat Team 2 - 6am6p: get onos egg Chat Team 2 - 6am6p: onos egg Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat All - Skiism: TEAMS Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Chat All - 6am6p: u pro Chat All - [klakki] TheKarva: ... Main Menu Initialized at Version: 228 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 213.114.161.105:27040 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_docking.level' Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_plants_test.model' Error: Couldn't open file 'models/props/docking/docking_tram_01.model' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Finished loading 'maps/ns2_docking.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't open file 'models/.material' Error: No shader specified for material 'models/.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model' Error: Couldn't open file 'models/props/docking/shower_test.model' Chat All - PM - Admin: ******************************************************************** Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~) Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes Chat All - PM - Admin: * stuck: To have your player teleported to be unstuck. Chat All - PM - Admin: ******************************************************************** Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Client : 4195.617188 : Tried to use invalid looping flamethrower sound entity id: 1,644 Chat Team 2 - aejt: should get power first probably Client : 4278.054199 : Tried to use invalid looping flamethrower sound entity id: 1,644 Client : 4301.022949 : Tried to use invalid looping flamethrower sound entity id: 1,644 Client : 4312.990234 : Tried to use invalid looping flamethrower sound entity id: 1,644 Error: Couldn't open file '' Chat All - aejt: gg Chat Team 2 - 6am6p: gee gee Client : 4360.462402 : Tried to use invalid looping flamethrower sound entity id: 1,644 Error: Couldn't open file '' Chat All - Brainmaggot: gg Chat All - Zets: gg Chat All - Lars_Varulv: FLAMETHROWER WOO Chat All - aejt: so tiring with commanders who leave as soon as they lose a hive Chat All - Admin: ****** Map vote will begin in 4 seconds. ****** Chat All - Admin: ****** You can vote for the map you want by typing vote # ****** Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) **** Chat All - Admin: ****** vote 1 for ns2_tram ***** Chat All - Admin: ****** vote 2 for ns2_veil ***** Chat All - Admin: ****** vote 3 for ns2_refinery ***** Chat All - Admin: ****** vote 4 for ns2_mineshaft ***** Chat All - Admin: ****** vote 5 for ns2_summit ***** Chat All - Admin: ****** 23.0 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 5) ************ Chat All - Admin: ****** 17.0 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************ Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 5) ************ Chat All - Admin: ****** 11.0 seconds are left to vote *** Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************ Chat All - Admin: ****** 2 votes for ns2_summit (to vote, type vote 5) ************ Chat All - Admin: ****** 5.0 seconds are left to vote **** Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************ Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************ Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************ Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************ Chat All - Admin: ****** 2 votes for ns2_summit (to vote, type vote 5) ************ Chat All - Admin: ******ns2_summit had the most votes with 2, but the minimum required is 3.***** Chat All - 6am6p: gg Main Menu Initialized at Version: 228 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 95.143.195.10:27715 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 62.65.106.53:27020 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 62.65.106.53:27020 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_tram.level' Finished loading 'maps/ns2_tram.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't open file '' Chat Team 1 - 6am6p: wtf comm Chat Team 1 - 6am6p: block coridors Error: Couldn't open file '' Chat Team 1 - 6am6p: with robo Chat All - Alex Sanderson: wow THIS is action x) Chat Team 1 - 6am6p: ololo Chat All - Kajsner: gg SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 18 = 14.1838): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 17 = 4.76875): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 4 = 0): setValue(): An invalid object handle was used. Chat All - Alex Sanderson: gg so =) SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 2097152): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 18 = 14.1838): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 17 = 4.76875): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 1 = 0.5): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 4 = 0): setValue(): An invalid object handle was used. Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_veil.level' Finished loading 'maps/ns2_veil.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found) Error: Couldn't open file '' Chat Team 2 - samppa: overlook Chat Team 2 - 6am6p: just make upgrades Chat Team 2 - 6am6p: blink inc Error: Couldn't open file '' Chat Team 2 - 6am6p: gj Error: Couldn't open file '' Error: Couldn't open file '' Chat Team 2 - 6am6p: )) Error: Couldn't open file '' Error: Couldn't open file '' Chat All - Blacky: lose lose lose lose Chat Team 2 - samppa: i think its dead Chat Team 2 - samppa: ill stay to confirm Chat Team 2 - samppa: how do you bind keys as fade just default or? Chat All - Blacky: just finish this? :/ Chat All - 6am6p: dont touch Error: Couldn't open file '' Error: Couldn't open file '' Chat Team 2 - samppa: pipe rt would rock too Chat Team 2 - Mr.T: kk Error: Couldn't open file '' Error: Couldn't open file '' Chat Team 2 - samppa: onosing Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Connecting to server 176.9.43.14:27018 Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_docking.level' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: Couldn't open file 'materials/descent/descent_floor_01_a.material' Error: No shader specified for material 'materials/descent/descent_floor_01_a.material' Finished loading 'maps/ns2_docking.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't open file 'models/.material' Error: No shader specified for material 'models/.material' Error: Couldn't open file 'models/props/descent/docking_tram_03.material' Error: No shader specified for material 'models/props/descent/docking_tram_03.material' Error: Couldn't open file 'models/props/descent/docking_tram_02.material' Error: No shader specified for material 'models/props/descent/docking_tram_02.material' Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model' Error: Couldn't open file 'models/props/docking/shower_test.model' Chat All - 6am6p: heeeey. mr windows Chat All - MrWeedoz: eyy Chat All - turbodrive: errr gg? Chat All - Real: marine rush Chat All - Blacky: wth? Chat All - Blacky: I just got here Chat Team 2 - 6am6p: need shift Chat All - Metalxead: Aim? Chat Team 2 - 6am6p: no eggs Chat All - [meta]Lepidus: bot Chat All - Metalxead: 2 with pistlos - impresiv Chat All - HYDO: i knew it Error: Couldn't open file '' Chat All - [meta]Lepidus: just kidding Chat All - [meta]Lepidus: got no aimbot :D Chat Team 2 - 6am6p: need eggs Chat Team 2 - 6am6p: leavers must die Chat All - 6am6p: balance Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Chat All - OptiK: END IT FAIL MARINES Error: Couldn't open file '' Chat All - Radioactive: :) Error: Couldn't open file '' Chat Team 2 - 6am6p: get down power Chat Team 2 - 6am6p: its low Error: Couldn't open file '' Chat Team 2 - 6am6p: 1/3 Chat Team 2 - 6am6p: power Error: Couldn't open file '' Chat Team 2 - 6am6p: power fixed Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Chat Team 2 - 6am6p: mist plz Chat Team 2 - 6am6p: ah ok Chat Team 2 - 6am6p: ty Chat Team 2 - 6am6p: ty Error: Couldn't open file '' Chat All - [meta]Lepidus: noooo Chat All - OptiK: haha Chat All - [meta]Lepidus: wanted to save the gorge :D Chat All - elazul_3: ur just a noob killer? :) Chat Team 2 - 6am6p: where leap? :D Chat All - OptiK: and it SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Couldn't open file '' SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Couldn't open file '' Error: Couldn't open file '' Error: Couldn't open file '' Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Chat All - Metalxead: :) Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Couldn't open file '' Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Chat Team 2 - [meta]Lepidus: CANNOT MIST U Chat Team 2 - [meta]Lepidus: only on infestation Chat Team 2 - 6am6p: yeah Chat Team 2 - [meta]Lepidus: ^^ Chat Team 2 - 6am6p: i thought its crag Chat Team 2 - 6am6p: its drifter Chat All - Radioactive: gg... sorta :D Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used. SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used. Error: Couldn't open file '' Client : 0.000000 : Loading VM Client Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading 'maps/ns2_veil.level' Finished loading 'maps/ns2_veil.level' Predict : 0.000000 : Loading VM Predict Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found) Main Menu Initialized at Version: 228 Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Main Menu Initialized at Version: 228 Error: Attempted to load remote options from a file that does not exist. Error: 5 memory leaks in 'Physics' (172 bytes) Error: 5 memory leaks in 'Engine' (172 bytes) Error: 5 memory leaks in 'Heap' (172 bytes) </div>
i marked moment in game when i have freezes on cargo with message "Chat Team 2 - 6am6p: ."
Not sure if this has been mentioned but on docking starting as marine, when the game starts after the countdown it hangs for around 10 seconds before I can control my chap. Kind of like when you press escape for the first time to get into the menu, the same kind of hang.
Comments
Specs> i5 2500, 8 gb dd3, gtx 560 ti. win 7 64 and latest nvidia drivers. borderlands 2, tf2, skyrim, cs: go, x-com enemy unknown and bf3 all work fine.
log>
Date: 11/03/12
Time: 12:18:05
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.697)
Sound Device: Alto-falantes (ASUS Xonar DGX Audio Device) stereo
Record Device: Microfone (ASUS Xonar DGX Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 200.162.238.234:27030
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file ''
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Error: Couldn't open file ''
Chat Team 1 - pao com salame: life
Chat Team 1 - pao com salame: life
Chat Team 1 - pao com salame: life comander
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - pao com salame: ta lotado la
Main Menu Initialized at Version: 228
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Error: Unrecognized key name ''
Error: Unrecognized key name ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - pao com salame: fade ta foda
Chat Team 1 - Panda: faz fphase gate la perto
Chat Team 1 - pao com salame: n tem arma pra fade
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - Panda: legal fiquei preso
Chat Team 1 - pao com salame: counter
Chat Team 1 - Panda: onos.
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - pao com salame: pdk
Error: Couldn't open file ''
Chat Team 1 - Panda: tinha onos na outra base cara, ja foi
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat Team 1 - pao com salame: onus
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Chat Team 1 - pao com salame: eessa ak?
Chat Team 1 - pao com salame: municao
Chat Team 1 - pao com salame: ow munição
Chat Team 1 - pao com salame: municao
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Chat Team 1 - pao com salame: pow cara manda municao mano
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Client : 1552.454468 : Tried to use invalid looping flamethrower sound entity id: 573
Chat Team 1 - pao com salame: protejo vc
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Chat Team 1 - pao com salame: aaaa
Error: Couldn't open file ''
[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 }
player = Marine-664 {activeWeaponId=461, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.19999998807907, animationGraphIndex=30, animationGraphNode=15, animationSequence2=28, animationSequence=24, animationSpeed2=1, animationSpeed=1, animationStart2=1635.6328125, animationStart=1639.34375, armor=90, baseYaw=-2.3204865455627, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=13, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=111.1075668335, y=0.010000074282289, z=-53.13037109375 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=1625.2734375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=1, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=0, lastTakenDamageOrigin=Vector {x=0, y=0, z=0 }, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=33, layer1AnimationSequence=33, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=1625.4140625, layer1AnimationStart=1640.193359375, locationEntId=1124, locationId=16, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=55, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=0, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=39.600002288818, runningBodyYaw=5.3363037109375, ruptured=0, secondaryAttackLastFrame=0, sighted=0, slowAmount=0, sprintButtonDownTime=1635.6328125, sprintButtonUpTime=1639.34375, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=7.3799996376038, sprinting=0, sprintingScalar=0, standingBodyYaw=5.3363037109375, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0.15047261118889, stepStartTime=1640.1419677734, stunTime=0, teamNumber=1, teamResources=67, techId=42, timeLastHealed=0, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=1459.99609375, timeOfLastDrop=1629.1640625, timeOfLastJump=1618.828125, timeOfLastOrderComplete=0, timeOfLastPhase=1598.17578125, timeOfLastPickUpWeapon=1633.9609375, timeOfLastUse=1422.56640625, timeOfLastWeaponSwitch=1633.9609375, timeSprintChange=1639.34375, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=3.0639207363129, y=0, z=4.0267324447632 }, velocityLength=5.0583782196045, velocityPitch=0, velocityYaw=0.93093419075012, viewModelId=23, viewPitch=0.14400464296341, viewRoll=0, viewYaw=-0.99875009059906, visibleClient=0, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=3, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 }
deltaTime = 0.021382099017501
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.021382099017501
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-461 {ammo=160, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=1639.3046875, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1691, locationId=2, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=8, teamNumber=1, techId=128, timeAttackStarted=1640.193359375 }
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Desync on snapshot read @ pos 381, expected 12, found 1
<a href="http://unknownworlds.com/ns2/forums/index.php?showtopic=122598" target="_blank">http://unknownworlds.com/ns2/forums/index....howtopic=122598</a>
Especially steps 2 and 3 and 4
Any luck with the suggestions here: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=122598&view=findpost&p=2002304" target="_blank">http://www.unknownworlds.com/forums/index....t&p=2002304</a> ?
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Date: 11/15/12
Time: 02:05:41
--------------------------------------------------------------
Build 228
Steam initialized
Render Device: NVIDIA GeForce GTX 560 Ti (9.18.13.1033)
Sound Device: 8=0<8:8 (Realtek High Definition Audio) stereo
Record Device: 8:@>D>= (Realtek High Definition Audio)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 95.143.195.69:28415
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 85.236.100.76:28415
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Error: Couldn't open file ''
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't open file ''
Chat Team 2 - COOKIES: spores are the best^^
Chat All - Keisari: gg
Error: Couldn't open file ''
Chat Team 2 - COOKIES: cragspam
Chat Team 2 - [klakki] TheKarva: umbraaa
Chat Team 2 - COOKIES: researching
Chat Team 2 - 6am6p: .
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - COOKIES: saving for onos egg
Error: Couldn't open file ''
Chat Team 2 - COOKIES: need onos
Chat All - wolf pack ######: umbra dont hurt us idoiot
Chat All - Boe: derp
Chat All - [klakki] TheKarva: you think i dont know?
Chat Team 2 - Boe: going onos
Chat Team 2 - 6am6p: need 2-3 lerks with spores and 2 onoses
Chat All - wolf pack ######: LOL
Chat Team 2 - Nexen: boost my egg in sub
Chat Team 2 - COOKIES: its called mist :D
Chat Team 2 - Nexen: ah ok
Chat Team 2 - Nexen: thx ;D
Error: Couldn't open file ''
Chat All - wolf pack ######: GG
Chat All - Keisari: :(
Chat All - Misacorp: Don't worry guys I got this
Chat All - Boe: gg
Chat All - wolf pack ######: LOL
Chat All - COOKIES: gg
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Users/Annihilator/AppData/Roaming/Natural Selection 2/Workshop/m470c56b_1342771697
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Error: Couldn't open file ''
Loading 'maps/ns2_refinery.level'
Error: Couldn't open file 'models/props/summit/oreconveyor_rail.model'
Error: Couldn't open file 'models/props/refinery/refinery_oreextractvert_temp.model'
Error: Couldn't open file 'models/cinematics/exoreveal/page_1_panels_1-11 - onosemerges/camera7.model'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: Couldn't open file 'materials/descent/descent_wall_02_a.material'
Error: No shader specified for material 'materials/descent/descent_wall_02_a.material'
Finished loading 'maps/ns2_refinery.level'
Predict : 0.000000 : Loading VM Predict
Chat Team 2 - Boe: pipe
Chat Team 2 - Cognito: start in flow control i think
Chat Team 2 - Cognito: ahh ok
Chat Team 2 - Nexen: cookies
Chat Team 2 - Nexen: can you explain me what do vortex?
Chat Team 2 - COOKIES: not sure :P
Chat Team 2 - Boe: disables marines structures, as far as i know
Chat Team 2 - Nexen: ok
Chat Team 2 - COOKIES: and i think marine dmg if you hit one
Chat Team 2 - Cognito: anything in it is disabled and cant do/take damage
Chat Team 2 - COOKIES: not sure
Chat Team 2 - Cognito: 2 inc lava
Chat Team 2 - Nexen: ok thx
Chat Team 2 - Boe: trick: if they use distress beacon, use vortex on observatory to cancel it
Chat Team 2 - Nexen: ah ok
Chat Team 2 - Boe: inc containment!
Chat Team 2 - COOKIES: rt at chasm
Chat Team 2 - 6am6p: get turbine
Chat Team 2 - 6am6p: need hive
Error: Couldn't open file ''
Chat All - wolf pack ######: CPL WHAYYYYYYY!!!
Chat All - Cpl.Vignette: you love me so much :p
Chat All - Cpl.Vignette: you like being told to shut up ? :p
Chat All - wolf pack ######: ?
Chat All - Cpl.Vignette: i'm the one who told you to shut up :p
Chat All - Cpl.Vignette: yeah, thatwas not nice, i know :p
Chat All - wolf pack ######: dude i dont give a ###### about what you say to me lol
Chat Team 2 - COOKIES: lava fallscysts
Chat Team 2 - 6am6p: chasm pls
Chat Team 2 - 6am6p: get onos egg
Chat Team 2 - 6am6p: onos egg
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat All - Skiism: TEAMS
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Chat All - 6am6p: u pro
Chat All - [klakki] TheKarva: ...
Main Menu Initialized at Version: 228
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 213.114.161.105:27040
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Chat All - PM - Admin: ********************************************************************
Chat All - PM - Admin: * Commands: These can be entered via chat or the console (~)
Chat All - PM - Admin: * rtv: To initiate a map vote aka Rock The Vote
Chat All - PM - Admin: * random: To vote for auto-random teams for next 30 minutes
Chat All - PM - Admin: * stuck: To have your player teleported to be unstuck.
Chat All - PM - Admin: ********************************************************************
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Client : 4195.617188 : Tried to use invalid looping flamethrower sound entity id: 1,644
Chat Team 2 - aejt: should get power first probably
Client : 4278.054199 : Tried to use invalid looping flamethrower sound entity id: 1,644
Client : 4301.022949 : Tried to use invalid looping flamethrower sound entity id: 1,644
Client : 4312.990234 : Tried to use invalid looping flamethrower sound entity id: 1,644
Error: Couldn't open file ''
Chat All - aejt: gg
Chat Team 2 - 6am6p: gee gee
Client : 4360.462402 : Tried to use invalid looping flamethrower sound entity id: 1,644
Error: Couldn't open file ''
Chat All - Brainmaggot: gg
Chat All - Zets: gg
Chat All - Lars_Varulv: FLAMETHROWER WOO
Chat All - aejt: so tiring with commanders who leave as soon as they lose a hive
Chat All - Admin: ****** Map vote will begin in 4 seconds. ******
Chat All - Admin: ****** You can vote for the map you want by typing vote # ******
Chat All - Admin: ******* Map vote has begun. (25% votes needed to win) ****
Chat All - Admin: ****** vote 1 for ns2_tram *****
Chat All - Admin: ****** vote 2 for ns2_veil *****
Chat All - Admin: ****** vote 3 for ns2_refinery *****
Chat All - Admin: ****** vote 4 for ns2_mineshaft *****
Chat All - Admin: ****** vote 5 for ns2_summit *****
Chat All - Admin: ****** 23.0 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 5) ************
Chat All - Admin: ****** 17.0 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************
Chat All - Admin: ****** 1 votes for ns2_summit (to vote, type vote 5) ************
Chat All - Admin: ****** 11.0 seconds are left to vote ***
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************
Chat All - Admin: ****** 2 votes for ns2_summit (to vote, type vote 5) ************
Chat All - Admin: ****** 5.0 seconds are left to vote ****
Chat All - Admin: ****** 0 votes for ns2_tram (to vote, type vote 1) ************
Chat All - Admin: ****** 0 votes for ns2_veil (to vote, type vote 2) ************
Chat All - Admin: ****** 0 votes for ns2_refinery (to vote, type vote 3) ************
Chat All - Admin: ****** 0 votes for ns2_mineshaft (to vote, type vote 4) ************
Chat All - Admin: ****** 2 votes for ns2_summit (to vote, type vote 5) ************
Chat All - Admin: ******ns2_summit had the most votes with 2, but the minimum required is 3.*****
Chat All - 6am6p: gg
Main Menu Initialized at Version: 228
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 95.143.195.10:27715
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 62.65.106.53:27020
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 62.65.106.53:27020
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_tram.level'
Finished loading 'maps/ns2_tram.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file ''
Chat Team 1 - 6am6p: wtf comm
Chat Team 1 - 6am6p: block coridors
Error: Couldn't open file ''
Chat Team 1 - 6am6p: with robo
Chat All - Alex Sanderson: wow THIS is action x)
Chat Team 1 - 6am6p: ololo
Chat All - Kajsner: gg
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 18 = 14.1838): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 17 = 4.76875): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 4 = 0): setValue(): An invalid object handle was used.
Chat All - Alex Sanderson: gg so =)
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/refinery hallways 2, 16 = 2097152): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 18 = 14.1838): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 17 = 4.76875): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 1 = 0.5): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/refinery hallways 2, 4 = 0): setValue(): An invalid object handle was used.
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Error: Couldn't open file ''
Chat Team 2 - samppa: overlook
Chat Team 2 - 6am6p: just make upgrades
Chat Team 2 - 6am6p: blink inc
Error: Couldn't open file ''
Chat Team 2 - 6am6p: gj
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - 6am6p: ))
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - Blacky: lose lose lose lose
Chat Team 2 - samppa: i think its dead
Chat Team 2 - samppa: ill stay to confirm
Chat Team 2 - samppa: how do you bind keys as fade just default or?
Chat All - Blacky: just finish this? :/
Chat All - 6am6p: dont touch
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - samppa: pipe rt would rock too
Chat Team 2 - Mr.T: kk
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - samppa: onosing
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Connecting to server 176.9.43.14:27018
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_docking.level'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
Finished loading 'maps/ns2_docking.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Chat All - 6am6p: heeeey. mr windows
Chat All - MrWeedoz: eyy
Chat All - turbodrive: errr gg?
Chat All - Real: marine rush
Chat All - Blacky: wth?
Chat All - Blacky: I just got here
Chat Team 2 - 6am6p: need shift
Chat All - Metalxead: Aim?
Chat Team 2 - 6am6p: no eggs
Chat All - [meta]Lepidus: bot
Chat All - Metalxead: 2 with pistlos - impresiv
Chat All - HYDO: i knew it
Error: Couldn't open file ''
Chat All - [meta]Lepidus: just kidding
Chat All - [meta]Lepidus: got no aimbot :D
Chat Team 2 - 6am6p: need eggs
Chat Team 2 - 6am6p: leavers must die
Chat All - 6am6p: balance
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat All - OptiK: END IT FAIL MARINES
Error: Couldn't open file ''
Chat All - Radioactive: :)
Error: Couldn't open file ''
Chat Team 2 - 6am6p: get down power
Chat Team 2 - 6am6p: its low
Error: Couldn't open file ''
Chat Team 2 - 6am6p: 1/3
Chat Team 2 - 6am6p: power
Error: Couldn't open file ''
Chat Team 2 - 6am6p: power fixed
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Chat Team 2 - 6am6p: mist plz
Chat Team 2 - 6am6p: ah ok
Chat Team 2 - 6am6p: ty
Chat Team 2 - 6am6p: ty
Error: Couldn't open file ''
Chat All - [meta]Lepidus: noooo
Chat All - OptiK: haha
Chat All - [meta]Lepidus: wanted to save the gorge :D
Chat All - elazul_3: ur just a noob killer? :)
Chat Team 2 - 6am6p: where leap? :D
Chat All - OptiK: and it
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Chat All - Metalxead: :)
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Couldn't open file ''
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Chat Team 2 - [meta]Lepidus: CANNOT MIST U
Chat Team 2 - [meta]Lepidus: only on infestation
Chat Team 2 - 6am6p: yeah
Chat Team 2 - [meta]Lepidus: ^^
Chat Team 2 - 6am6p: i thought its crag
Chat Team 2 - 6am6p: its drifter
Chat All - Radioactive: gg... sorta :D
Error: Collision model 'models/marine/advanced_armory/advanced_armory.model' created with zero coords
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 19 = 524288): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 16): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyInt(ambient/steam jet_2, 16 = 1048576): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 18 = 21.9241): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 17 = 1.32183): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 1 = 1): setValue(): An invalid object handle was used.
SoundEventInstance::SetPropertyFloat(ambient/steam jet_2, 4 = 0.4): setValue(): An invalid object handle was used.
Error: Couldn't open file ''
Client : 0.000000 : Loading VM Client
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading 'maps/ns2_veil.level'
Finished loading 'maps/ns2_veil.level'
Predict : 0.000000 : Loading VM Predict
Error: Couldn't load 'materials/descent/descent_floor_01_a_normal.dds' (File not found)
Main Menu Initialized at Version: 228
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Main Menu Initialized at Version: 228
Error: Attempted to load remote options from a file that does not exist.
Error: 5 memory leaks in 'Physics' (172 bytes)
Error: 5 memory leaks in 'Engine' (172 bytes)
Error: 5 memory leaks in 'Heap' (172 bytes)
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i marked moment in game when i have freezes on cargo with message "Chat Team 2 - 6am6p: ."