155 editor bugs
<div class="IPBDescription">Anyone having issues</div>After 155 when i loaded my level in the editor some of the entities like power nodes where off rotation and position as well as rotated textures and a few faces having rectangular holes do to points overlapping that didn't before. The memory usage also builds starting at an average system and editor usage from 1GB then steadily climbs after about 10 minutes of working in it reaching approx 2GB then after selecting a prop the display goes black only showing X Y Z indicator. reloading the level give me about 10 more minutes of time in the editor but after about 5 times of this, only a system reboot gets it back up and running correctly then a repeat of the same symptoms.
I experienced this once in build 154 and figured it was a glitch but it's every time in build 155 for me.
My Specs as follows:
XP Home Edition SP 3
AMD Athlon 64 X2 Dual Core 3800+ 2.2oGHz
3GB Ram
I experienced this once in build 154 and figured it was a glitch but it's every time in build 155 for me.
My Specs as follows:
XP Home Edition SP 3
AMD Athlon 64 X2 Dual Core 3800+ 2.2oGHz
3GB Ram
Comments
I had not noticed any creep in memory, i will check this out.
I just want to make sure here, Have you ran the DXSetup in the ns2... redist folder?
I'll run run it again and see if i get better performance. I'll also look at what other tasks i can shut down but it pegged a solid 100% CPU usage on both cores for about 2 minutes then went back to an average of 40-60% after display blanked out.
GAH!
I used to do some mapping to ns1, and now when I saw that the beta was out, I just had to buy it and get going again :D
Haven't read everything on the forums yet, so redundancy warning...
When I run the editor, starts up NS2 and then tab down to continue working in the editor, all the views are gone, they show background or the program behind it.
And it's a little tedious to have to restart editor every time you tab around.
Another problem I've run into, is that I can't run my map! When I type "map test" in the console, it says something about Error:lua/Utility.lua:1184 attempt to call method "OnEntityChange" (a nil value)... And then nothing happens, just a black screen with beta build 155, F1 to give feedback...
Not that it's editor related, but any help would be appreciated! :)
*Edit*
Managed to start my map by adding startlocation for both teams and adding a gamerules!
* And there are some visual errors on the polygons (faces) which are more than 6 nodes.
But only 2 places of the map shown wrong and 2 or 5 foreign objects were there.
* More than 3 times Spark Ed. crashed while drawing lines somehow.
* There are problems while selecting objects as a layer, some of them included some of them not ! Why I dont know.
* <b>Also I cant divide some rectangles to 2 pices by a line in those versions.
But some of thems are working.</b>
I recommend you to dont touch anything to your latest v153 model.
Screenshot of it in action <a href="http://www.axyh61.dsl.pipex.com/steam%20overlay.jpg" target="_blank">here</a>. Enjoy!
Screenshot of it in action <a href="http://www.axyh61.dsl.pipex.com/steam%20overlay.jpg" target="_blank">here</a>. Enjoy!<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't run it through Steam. Go to the game folder (Steam\Steamapps\Common\Natural Selection 2\Editor.exe) and launch it from there, it won't have the overlay (doesn't need steam open, either).
Is this a bug and is there a workaround?
Yay or nay?