Hardly want the entire map to be blacked out by default (or the even worse decoupling of those lighting effects from the power node system) or marines to be hiding their power node in strange places.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
its not really fair that aliens have to claim territory by infesting, but marines actually already claimed the whole map at game start (all power nodes are turned on). well, if we going to have portable power nodes, then its anyway up to the mapper.
<!--quoteo(post=1809230:date=Nov 23 2010, 10:55 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Nov 23 2010, 10:55 AM) <a href="index.php?act=findpost&pid=1809230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i would like to see <b>ONLY</b> portable power nodes. it would be the counter-part for the "shift" which creates infestation (which aliens need to build on). <a href="http://www.facebook.com/#!/photo.php?fbid=352138168104&set=a.95246163104.83850.87948998104" target="_blank">alien structure concepts</a> <b> im just guessing here</b>, i dont really know what you are planning to do, but if im right it would make sense that both sides need some basic structure to expand.<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe the original purpose of having power nodes is to force the marines out of a turtle strategy. Think of it like expansions in SC2, that's the idea behind it. You need to expand or you will ultimately lose. The latter wasn't necessarily true in NS1.
Comments
Hardly want the entire map to be blacked out by default (or the even worse decoupling of those lighting effects from the power node system) or marines to be hiding their power node in strange places.
well, if we going to have portable power nodes, then its anyway up to the mapper.
infestation (which aliens need to build on). <a href="http://www.facebook.com/#!/photo.php?fbid=352138168104&set=a.95246163104.83850.87948998104" target="_blank">alien structure concepts</a>
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im just guessing here</b>, i dont really know what you are planning to do, but if im right it would make sense that both sides need some basic structure to expand.<!--QuoteEnd--></div><!--QuoteEEnd-->
I believe the original purpose of having power nodes is to force the marines out of a turtle strategy. Think of it like expansions in SC2, that's the idea behind it. You need to expand or you will ultimately lose. The latter wasn't necessarily true in NS1.