Marines Ability To Shoot Moving Targets
Poo
Join Date: 2002-11-15 Member: 8686Members
<div class="IPBDescription">Problem?</div> I was in a server today and a lot on our guys (marines) are getting beat bad by the Skulks. They said that the game was uneven and it sucks etc etc..
I noticed that they had TERRIBLE aim! They were shooting teamatesm the floor, the roof anything BUT the Skulk!
I tried to explain about how their aim was terrible (In a diplomatic sort of way), but they didnt understand.
If anyone is haing problems with killing Skulks, maybe its your aim?
I noticed that they had TERRIBLE aim! They were shooting teamatesm the floor, the roof anything BUT the Skulk!
I tried to explain about how their aim was terrible (In a diplomatic sort of way), but they didnt understand.
If anyone is haing problems with killing Skulks, maybe its your aim?
Comments
Hell, after <i>being</i> a skulk for so long and trying to bite people blindly through their damn mouth, I found taking out skulks with a machinegun to be far easier.
-Brew
And as skulk... the mouth getting in the way is kinda a problem does disorientate me sometimes not much tho... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
As a marine, back against the wall when covering, don't let them see your back! And watch those ceilings...
No one realizes the SMG is recoiless and they try to account for the recoil that's not there
after playing CS and having all guns have a lot of recoil, u just assume these will too, but they don't
so you end up aiminmg that floor, trying to account for the recoil that doesn't exist but u don't realize it doesn't....
yet
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> >>> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
I usually walk down long corridors with my pistol out, especially if I know there aren't going to be any skulks directly above me. That pistol can take down a fully armored skulk in a full clip at any distance when fired relatively accurately. When he get's too close for comfort, I bust out the SpamMG ;p
If the skulk's point of attack is simply too close, I get owned. Even if I know he's there, it's physically impossible for me to hit him with enough bullets before I'm chomped twice. And that's the way it should be.
always.
without exception.
ive gotten a good dozen kills on hiding skulks who were silently waiting for the patrol to pass by.
when they jump you from behind and you get startled... there goes any accuracy you would have had
-Brew