Alien Class Analysis
Raneman
Join Date: 2010-01-07 Member: 69962Members
I love each and every class on the Alien team, but I feel that they each should be even more unique.
My opinion of each class so far:
Skulk:
+Fast and efficient
+Reliable
+High skill ceiling
-Not good as it should be in some areas: Leaping, ambushing, and wallclimbing are all not as effective as they should be in a class based around them.
Gorge:
+Fun to play
+Good base-sitter
-Can be boring at times
-Can't build structures anymore, only a hydra
-Isn't he backbone of Alien teams anymore: If it had some territory control abilities, such as being able to "paint" the DI on walls, then it would become the powerhouse it once was
Lerk:
+Effective support role
+Lots of ways to provide support for the team
-Unrefined
-Bad controls
-Could use some more movement abilities: Flying controls needs to be rethought, it needs to be easier to "perch" on something, and it needs to be able to control it's altitude and keep it steady
Fade:
+Best class in the game so far
+Good at it's job
-No unique attack
My opinion of each class so far:
Skulk:
+Fast and efficient
+Reliable
+High skill ceiling
-Not good as it should be in some areas: Leaping, ambushing, and wallclimbing are all not as effective as they should be in a class based around them.
Gorge:
+Fun to play
+Good base-sitter
-Can be boring at times
-Can't build structures anymore, only a hydra
-Isn't he backbone of Alien teams anymore: If it had some territory control abilities, such as being able to "paint" the DI on walls, then it would become the powerhouse it once was
Lerk:
+Effective support role
+Lots of ways to provide support for the team
-Unrefined
-Bad controls
-Could use some more movement abilities: Flying controls needs to be rethought, it needs to be easier to "perch" on something, and it needs to be able to control it's altitude and keep it steady
Fade:
+Best class in the game so far
+Good at it's job
-No unique attack