If Gorge's don't get the ability to build...

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
Your Alien Commander ideas seem set in stone, so here are my ideas for the Gorge. The Gorge should be the go-to guy for absolutely every non-combat job in the game. Here is what I mean.

OBSTACLES AND ABILITIES:

Locked doors: An Onos can open it, but a gorge should be able to get it done faster and earlier.
DI: A gorge should be able to vomit up DI and get some more infestation going in strategical areas.
Power Nodes: The gorge should be able to cover them up with DI, destroying them in a few seconds and making them extremely time and resource consuming to repair.
Demolition: All marine structures are based on Technology, so the Gorge should be able to screw buildings over pretty badly, provided he has the escorts.
Surveillance: A special DI square available only to the Gorge will protect all the flanks and track marines better then anything else in the game. The DI square is more vulnerable then regular DI though, and should be placed with care.
Defense: Land mine DI patches? Hell yes.
Expansion: The most powerful buildings should only be built on DI, so leave it to the Gorge (and possibly a Lerk carrier) should be able to set up small "FOBs" in unusal places, such as a platform unaccessable to marines without jet packs.
Legal issues: No being in the universe makes a better lawyer then a gorge.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited November 2010
    One thing that's been making me think: what if other players can +use a Gorge to let themselves be "devoured", and respawn at an egg, and hatch without losing their current class?

    Sort of like the Movement Chamber in NS1, since eggs are tied to hives?

    Also, it'd be cool if DI spread functions like Bile Bomb :P
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Locked doors: An Onos can open it, but a gorge should be able to get it done faster and earlier.
    DI: A gorge should be able to vomit up DI and get some more infestation going in strategical areas.<!--QuoteEnd--></div><!--QuoteEEnd-->

    These two should be linked, DI unlocks locked doors apparently, so puke DI on the door to unlock it, not sure about fast though, should take a while for the DI to eat into the controls.

    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Power Nodes: The gorge should be able to cover them up with DI, destroying them in a few seconds and making them extremely time and resource consuming to repair.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Again should be slowish DOT, because the gorge can run around doing this with ease, but the idea of DI making nodes hard to repair is both good and should be a feature of standard DI to, again just merge it into the gorge's general DI spreading ability.

    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Demolition: All marine structures are based on Technology, so the Gorge should be able to screw buildings over pretty badly, provided he has the escorts.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Puke DI on them to cause DOT and maybe disable? Should again be a feature of standard DI I think. Possibly a replacement for bile bomb?

    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Surveillance: A special DI square available only to the Gorge will protect all the flanks and track marines better then anything else in the game. The DI square is more vulnerable then regular DI though, and should be placed with care.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Make it another structure like the hydra, it would blend in with DI but should be placeable anywhere. Give it a shortish range though so you need a couple to fill a medium sized room. I don't want wallhacks in NS2 but some degree of observation is neccesary and good for gameplay. Also in the same vein add a mini-crag type structure that can heal people.

    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Defense: Land mine DI patches? Hell yes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Again sounds good, although make sure they aren't too invisible and don't one shot an entire squad, but something along the lines of webbing to slow down and annoy marines would be good.

    <!--quoteo(post=1810097:date=Nov 25 2010, 01:12 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Nov 25 2010, 01:12 AM) <a href="index.php?act=findpost&pid=1810097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Expansion: The most powerful buildings should only be built on DI, so leave it to the Gorge (and possibly a Lerk carrier) should be able to set up small "FOBs" in unusal places, such as a platform unaccessable to marines without jet packs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seems like a normal expansion of the DI system, I don't know about restricting buildings to being placed on DI but perhaps make them take a long time to grow off DI, so it's a good idea to spread DI first and use the whip movement ability.
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