A cleaner view for commanders?
BitPon
Join Date: 2010-11-20 Member: 75104Members
<div class="IPBDescription">What do you think of this?</div>Something that kinda turn me off in NS is the somewhat messy way the geometry is displayed when commanding. This is even worse in NS2 since the geometry of the levels are more complex = more stuff on the screen that dosen't really need to be there. I was playing around in the editor and made this example of how commanders view the scene (the left side) and how I would like it to be (right side).
<a href="http://laddauppbilder.se/?di=0129069487811" target="_blank">http://laddauppbilder.se/?di=0129069487811</a>
Now, on the right side i've hidden (actually deleted since there is no way to hide geometry for commanders [as far as I know]) some of the faces that dosen't need to be seen by the commander. I belive this makes the scene look more clean and much nicer than what you see on the left side. I've also added black faces (theese would only be seen by the commander) which makes the commander unable to see through walls (sort of the way dungeon keeper works for those who remember that old game). While this is (in my opinion) nicer to look at it could be kind of annoying for commanders. It would be harder to see whats going on if the camera is not placed right above the action. This next shot shows how the same corridor would be displayed if it was rendered to the far right of the screen.
<a href="http://laddauppbilder.se/?di=212906949232" target="_blank">http://laddauppbilder.se/?di=212906949232</a>
Notice how only a small part of the floor is visible. But this problem could be minimized by placing the camera further away (higher) and narrowing it's FOV to change the perspective.
I think this would make the game look far better from the commanders view. What do you guys think?
<a href="http://laddauppbilder.se/?di=0129069487811" target="_blank">http://laddauppbilder.se/?di=0129069487811</a>
Now, on the right side i've hidden (actually deleted since there is no way to hide geometry for commanders [as far as I know]) some of the faces that dosen't need to be seen by the commander. I belive this makes the scene look more clean and much nicer than what you see on the left side. I've also added black faces (theese would only be seen by the commander) which makes the commander unable to see through walls (sort of the way dungeon keeper works for those who remember that old game). While this is (in my opinion) nicer to look at it could be kind of annoying for commanders. It would be harder to see whats going on if the camera is not placed right above the action. This next shot shows how the same corridor would be displayed if it was rendered to the far right of the screen.
<a href="http://laddauppbilder.se/?di=212906949232" target="_blank">http://laddauppbilder.se/?di=212906949232</a>
Notice how only a small part of the floor is visible. But this problem could be minimized by placing the camera further away (higher) and narrowing it's FOV to change the perspective.
I think this would make the game look far better from the commanders view. What do you guys think?
Comments
For faces, you have to put them in a group called CommanderInvisible <-- case sensitive and it is a <b>group</b> not a layer (I made that mistake with the group for CollisionGeometry)