my map will not load
<div class="IPBDescription">my map will not load</div>So, I have a level with minimal entities for spawning a character and some lights. I do all the steps correctly ... start server, open console map mapname command blah, blah and blah. So......... It loads the authenticating screen and soe two plus houres later it is the same screen. Task Manager says that it is running.
What I think the issue may have been/is my two video cards. I have an integrated ATI graphics card coupled together via PhysX drivers with a Nvidia GT 220. This runs NS2 with an okay (not steller) frame rate. So, I am not sure on this ... I just want to map for NS2 !!!!
Any help would be appriciated.
What I think the issue may have been/is my two video cards. I have an integrated ATI graphics card coupled together via PhysX drivers with a Nvidia GT 220. This runs NS2 with an okay (not steller) frame rate. So, I am not sure on this ... I just want to map for NS2 !!!!
Any help would be appriciated.
Comments
<ul><li>2 x tech_point (one for each team)</li><li>2 x resnodes (one near each tech_point. You could also use one, ending up with an alien+marine restower on one node :P)</li><li>2x team_location (one for each team)</li><li>1 x ns2_gameplay</li><li>2 x player_start (one at each techpoint)</li><li>2 x readyroom_start</li></ul>
I think there also has to be at least one light, the game needs light as it is a dynamic engine. Oldschool engine ya could skip the light compile process to have everything full bright and laggy as heck :P
Optional entities would be, minimap_extends, power_point or a location entities
But yeah, regarding your problem. I'd try disabling one vidcard, even if it does run crappy it might be walkable @ 5-10fps? you can already start mapping btw, Spark Editor is kinda a "what you see is what you get" kind of editor. Sure walking around is cool and will help check for passable areas and stuff, but it's not entirely necessary...
That will start ns2 and load you directly into your level so you don't have to launch,wait,change level and wait. Saves loads of time when checking level in engine.