Builder errors for textures
<div class="IPBDescription">NEED HELP!</div>i'm having trouble making my skymap dds materials. builder is giving me this error:
<b>The filename, directory name, or volume label syntax is incorrect.</b>
filenames:
starfield_bak.psd
starfield_bot.psd
starfield_frn.psd
starfield_lft.psd
starfield_rgt.psd
starfield_top.psd
all are 1024 x 1024, 8 bit, RGB all made in PS CS5.
any suggestions?
here's my builder output:
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Rebuilding...
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_bak.dds
2> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_bot.dds
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_frn.dds
4> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_lft.dds
1> The filename, directory name, or volume label syntax is incorrect.
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_rgt.dds
3> The filename, directory name, or volume label syntax is incorrect.
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_top.dds
2> The filename, directory name, or volume label syntax is incorrect.
4> The filename, directory name, or volume label syntax is incorrect.
1> The filename, directory name, or volume label syntax is incorrect.
3> The filename, directory name, or volume label syntax is incorrect.
-------------------------------------------------------------------------
Build complete (0 seconds)
0 succeeded, 6 failed, 0 up-to-date, 0 skipped
</i><!--sizec--></span><!--/sizec-->
<b>The filename, directory name, or volume label syntax is incorrect.</b>
filenames:
starfield_bak.psd
starfield_bot.psd
starfield_frn.psd
starfield_lft.psd
starfield_rgt.psd
starfield_top.psd
all are 1024 x 1024, 8 bit, RGB all made in PS CS5.
any suggestions?
here's my builder output:
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Rebuilding...
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_bak.dds
2> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_bot.dds
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_frn.dds
4> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_lft.dds
1> The filename, directory name, or volume label syntax is incorrect.
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_rgt.dds
3> The filename, directory name, or volume label syntax is incorrect.
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\starfield_top.dds
2> The filename, directory name, or volume label syntax is incorrect.
4> The filename, directory name, or volume label syntax is incorrect.
1> The filename, directory name, or volume label syntax is incorrect.
3> The filename, directory name, or volume label syntax is incorrect.
-------------------------------------------------------------------------
Build complete (0 seconds)
0 succeeded, 6 failed, 0 up-to-date, 0 skipped
</i><!--sizec--></span><!--/sizec-->
Comments
The best thing you can use in terms of folder structure to negate this problem is by using your map name. In your case it would be:
"C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\<b>ns2_skyfalls</b>\starfield_bak.dds"
Or another name like tigtextures or something :P Also your source folder isn't the same as the output folder, I assume? (<i>just asking</i>)
One more thing, you might also want to put you material files in the source folders. Builder will copy those over for you as well.
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Rebuilding...
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_bak.dds
2> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_bot.dds
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_frn.dds
4> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_lft.dds
1> The filename, directory name, or volume label syntax is incorrect.
2> The filename, directory name, or volume label syntax is incorrect.
3> The filename, directory name, or volume label syntax is incorrect.
1> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_rgt.dds
3> C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\ns2\materials\ns2_skyfalls\starfield_top.dds
4> The filename, directory name, or volume label syntax is incorrect.
1> The filename, directory name, or volume label syntax is incorrect.
3> The filename, directory name, or volume label syntax is incorrect.
-------------------------------------------------------------------------
Build complete (1 second)
0 succeeded, 6 failed, 0 up-to-date, 0 skipped</i><!--sizec--></span><!--/sizec-->
i don't think it's the directory name, builder was able to recreate the ns2_skyfalls folder under the ...ns2\materials directory.
any other suggestions?
I tried taking out the underscores in the filename even though breadman had underscores in his, but it didn't work. i pm'd breadman, i'll let you know what he says when he says it.
are you having trouble making a custom texture in the latest builder?
->
Same problem here, the material file and directory are being copied/created. But the *.psd file is not being converted into a *.dds. I also tried converting it myself with the photoshop plugin, it doesn't copy over the *.dds either
->
Same problem here, the material file and directory are being copied/created. But the *.psd file is not being converted into a *.dds. I also tried converting it myself with the photoshop plugin, it doesn't copy over the *.dds either<!--QuoteEnd--></div><!--QuoteEEnd-->
cool, as long as it wasn't something i was doing wrong. must be a bug. go go 157!
With the following for each dds file's .material file alongside
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><material>
<maps>
<map type="texture" value="materials/ns2_skyfalls/yourfiles.dds" />
</maps>
</material><!--c2--></div><!--ec2-->
With the following for each dds file's .material file alongside
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--><material>
<maps>
<map type="texture" value="materials/ns2_skyfalls/yourfiles.dds" />
</maps>
</material><!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->
blah, i can't get the pshop save as to work, the .dds doesn't appear in my list. i tried both versions of the plugin... :(
so now i have 6 .dds files and 6 material files, but i can't get them to work in the cinematic editor, i can't create the skybox. on top of that, i can't even recreate the industrial tram skybox from scratch using the tutorial and the already pre-existing 6 skybox texture files.
so if i can't recreate a skybox using the files that come with ns2, then i must assume that this process is broken, which is REALLY frustrating because i don't want to use the tram skybox as it doesn't fit my map and just leaving the sky black also looks odd.
i think we need a MAX in here.
I still think it has to be "DXT1 RGB 4bpp | no alpha" though
I've send a PM to Max, maybe he can clear things up if he has the time :P
I still think it has to be "DXT1 RGB 4bpp | no alpha" though
I've send a PM to Max, maybe he can clear things up if he has the time :P<!--QuoteEnd--></div><!--QuoteEEnd-->
good looks kouji. you are correct. now i have all teal and purple checkerboards.. must mean the .dds is in the wrong format?
EDIT: I just changed it to dxt1 rgb 4bpp no alpha and i still get purple and teal checkerboards.
EDIT 2: QQ.
quick update for everyone: kabelen had it right. turns out my material file paths were wrong cuz i switched my folder to materials/ns2_skyfalls. using dxt5 and the correct path, i was able to successfully get my skybox to work.
not sure if it was necessary to use dxt5 over one of the other ones, but that one worked, so that's the one i'll use from now on.
Thanks Kabelen and Kouji!