Increase sentry reorientation turning speed

ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited December 2010 in Ideas and Suggestions
I'm specifically referring to the commander's ability to change the primary direction of the sentry. Personally, I'd like to see a pretty rapid turning rate (e.g. something like 180 degrees in 5 s).

They are too easily flanked/killed by skulks in the early game, when they are most needed. Basically, I'd like to be able to micro my first couple of sentries against skulk rushes. This is pretty much impossible right now due to their default east facing direction and slow as molasses turning speed. I don't mind losing sentries I'm not paying attention, but its frustrating to be essentially helpless watching a skulk destroy your sentries in comm view.

Also, this has somewhat been discussed before <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111700&st=0&p=1811499&#entry1811499" target="_blank">here</a>. However, what I'm proposing is the ability to micro already placed sentries, rather than just choosing the initial direction.

Comments

  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    I think this was addressed in 157...
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited December 2010
    I don't see the sense behind the limited-angle turrets. All of the alien structures offer 360 degrees of protection so why make it more costly for the marine com to have to always turret farm? Doesn't even matter if the turret is against a wall because the skulks can still get behind/on-top them... Perhaps a way to electrify a turret? :P
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    I do think the turrets should be able to rotate 360 degrees. Setting the angle should be a strategic thing, obviously going to be more effective than having to completely spin around.


    -Being able to click and hold to spin around a turret direction would be ideal to me for placement before i drop it. Also some sort of visual as i'm doing this to see the angle would be welcomed.


    Things to consider;

    1. A skilled alien player able to strafe and move to avoid a sentries fire and take it out, given from where they engage it from.

    2. A turret is mainly meant to be a deterrence than a front line defense, from what I'm seeing currently in game.

    3. Regarding FocusedWolf's idea of electrified turrets, not a bad idea if done in moderation. Further down the road sort of idea.. is it necessary?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1812678:date=Dec 2 2010, 07:42 PM:name=tk-421)--><div class='quotetop'>QUOTE (tk-421 @ Dec 2 2010, 07:42 PM) <a href="index.php?act=findpost&pid=1812678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this was addressed in 157...<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol, ya, bad timing on my part.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited December 2010
    <!--quoteo(post=1812704:date=Dec 3 2010, 04:27 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 3 2010, 04:27 AM) <a href="index.php?act=findpost&pid=1812704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see the sense behind the limited-angle turrets. All of the alien structures offer 360 degrees of protection so why make it more costly for the marine com to have to always turret farm? Doesn't even matter if the turret is against a wall because the skulks can still get behind/on-top them... Perhaps a way to electrify a turret? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because they are balanced so that you can take them out without having to tank all the damage.

    Marines can stand outside the maximum range and shoot the whips (and i assume the hydras too, tho i've never tried), so the aliens have to sneak in behind to take the turret out.

    Btw - check the progress page, they're fixing turrets for 158.
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