Increase sentry reorientation turning speed
ScardyBob
ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I'm specifically referring to the commander's ability to change the primary direction of the sentry. Personally, I'd like to see a pretty rapid turning rate (e.g. something like 180 degrees in 5 s).
They are too easily flanked/killed by skulks in the early game, when they are most needed. Basically, I'd like to be able to micro my first couple of sentries against skulk rushes. This is pretty much impossible right now due to their default east facing direction and slow as molasses turning speed. I don't mind losing sentries I'm not paying attention, but its frustrating to be essentially helpless watching a skulk destroy your sentries in comm view.
Also, this has somewhat been discussed before <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111700&st=0&p=1811499&#entry1811499" target="_blank">here</a>. However, what I'm proposing is the ability to micro already placed sentries, rather than just choosing the initial direction.
They are too easily flanked/killed by skulks in the early game, when they are most needed. Basically, I'd like to be able to micro my first couple of sentries against skulk rushes. This is pretty much impossible right now due to their default east facing direction and slow as molasses turning speed. I don't mind losing sentries I'm not paying attention, but its frustrating to be essentially helpless watching a skulk destroy your sentries in comm view.
Also, this has somewhat been discussed before <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111700&st=0&p=1811499&#entry1811499" target="_blank">here</a>. However, what I'm proposing is the ability to micro already placed sentries, rather than just choosing the initial direction.
Comments
-Being able to click and hold to spin around a turret direction would be ideal to me for placement before i drop it. Also some sort of visual as i'm doing this to see the angle would be welcomed.
Things to consider;
1. A skilled alien player able to strafe and move to avoid a sentries fire and take it out, given from where they engage it from.
2. A turret is mainly meant to be a deterrence than a front line defense, from what I'm seeing currently in game.
3. Regarding FocusedWolf's idea of electrified turrets, not a bad idea if done in moderation. Further down the road sort of idea.. is it necessary?
lol, ya, bad timing on my part.
Because they are balanced so that you can take them out without having to tank all the damage.
Marines can stand outside the maximum range and shoot the whips (and i assume the hydras too, tho i've never tried), so the aliens have to sneak in behind to take the turret out.
Btw - check the progress page, they're fixing turrets for 158.