Allow marines to repair power nodes

ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Since MACs build/repair so slowly now, it would be nice for marines to be able to repair power nodes. Its pretty frustrating sitting in a room full of unpowered structures and not being able to do a thing about it.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Heh, I forsee the MAC being removed from the game if this keeps up. Perhaps have MACs repair and weld faster or something?
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Couldn't their just be an emergency power ability that uses res, where the com clicks on a node and supplies the juice.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    there will be portable power nodes...
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1813017:date=Dec 3 2010, 04:42 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 3 2010, 04:42 PM) <a href="index.php?act=findpost&pid=1813017"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there will be portable power nodes...<!--QuoteEnd--></div><!--QuoteEEnd-->

    i got it! turn the mac into a power node. why not? it runs on nanites. since macs cost so much and build sooooo slow now (it makes me mad that they die so easily) we should make macs act as a portable power nodes.

    its not imba cuz macs already get slaughtered by aliens as a priority and that way, just having a mac in your base will keep it powered but it will also be powered as the power node is being repaired (by the mac).

    if the power node is repairable by marines then the mac really is redundant.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1813014:date=Dec 3 2010, 12:37 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 3 2010, 12:37 PM) <a href="index.php?act=findpost&pid=1813014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, I forsee the MAC being removed from the game if this keeps up. Perhaps have MACs repair and weld faster or something?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like the MACs, but I'm against forced helplessness on the part of the marines. Power nodes are such a crucial part of expanding, that not allowing marines the ability to repair them gives the aliens a huge advantage.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1813044:date=Dec 3 2010, 05:01 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Dec 3 2010, 05:01 PM) <a href="index.php?act=findpost&pid=1813044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i got it! turn the mac into a power node. why not?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It takes like 2 seconds for a skulk to kill a mac. Aren't they just a tad fragile for such a role?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    How about the node is a socket where the mac plugs in?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Why not plug in the exoskeleton :P
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    why nor make the mac dock in the exoskeleton until it reaches it's destination, guaranteed escort and while plugged in to the marine/exoskeleton it gives catalyst.

    Ahh, even better. Electrify the mac and duct tape dual min guns to it and a mine stapled to it's as$. That should fix the skulk food problem.
Sign In or Register to comment.