<!--quoteo(post=1814206:date=Dec 7 2010, 10:44 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 7 2010, 10:44 PM) <a href="index.php?act=findpost&pid=1814206"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. Most PC games released in the past 5 years use image animation for each individual particle resulting in a realistic blood spray, and have secondary screen-level FX when the spray occurs close to the player's POV.
This is a game released in 2006: <img src="http://www.dignews.com/legacy/screenshots/gears_of_war_10.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I have no idea what that means but what it amounts to is blood looks like a bunch of ill defined red dots which move too fast to be noticed precisely. Exactly how you go about it is irrelevant, but that's the best way to get decent looking blood, a bunch of small particles moving quickly, or a big particle with lots of small dots if you want to save resources, either way it's little red dots. Dirt impacts are little brown dots, metal impacts are little yellow dots. Little dots are the staple of all particle effects really. You want little dots in every effect to some degree.
Spraying crap all over the screen is kinda annoying.
<!--quoteo(post=1813523:date=Dec 5 2010, 08:32 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Dec 5 2010, 08:32 AM) <a href="index.php?act=findpost&pid=1813523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see a little bit more than what there currently is, but not much more. Enough to make a hit recognisable and satisfying, but not splattering the walls.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
If that happened, your government would have to ban your steam account!
Personally I'd like NS2 to be as gory as possible... if they can make guts spew out of a marines torso when he dies from a fade slash then please do so. If a skulk can bite the arm or leg off of a marine please do so. If lerks can impale marines to walls then please do so... if people are against overly gory games... make it a toggleable option.
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
I don't think excessive gore has a place in a game like NS2 (a game like AvP though, sure).
Developers are probably already aware of it; but making a game excessive gory can have the game banned from sale in some countries (such as Germany and even Australia).
<!--quoteo(post=1814251:date=Dec 7 2010, 09:15 PM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Dec 7 2010, 09:15 PM) <a href="index.php?act=findpost&pid=1814251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think excessive gore has a place in a game like NS2 (a game like AvP though, sure).
Developers are probably already aware of it; but making a game excessive gory can have the game banned from sale in some countries (such as Germany and even Australia).<!--QuoteEnd--></div><!--QuoteEEnd-->
depends on who or what is turned into a mess.
I am always a bit disapointed playing a game with awesome whatever but no blood / gore at all. first pc game ever was d1 and after stage 2 I wasn't a kid anymore. Guess it had a great influence on my taste of games and was satisfied very well over the years until they started to mark games as "killergames" here in Germany. Don't know if something similar happened after the shooting sprees in the US (highschool ones, not your normal spare time activities ;>). Sure there are true gore games like Alien Swarm or FO3 (which was ridiculous) and just brutal games.
To come to the point: NS2 is a brutal game, Aliens are no pokemon and marines aren't throwing balls after them you get what i mean. I'd like that the thing you killed looks different after going down. How much blood is spilled should be set in the users options. I play NS with big blood blobs and its very usefull.
Oh UT3 blood, yeah UT3 does have that chrome plated look to it.
Personally when I played gears of war I didn't actually notice the blood effects, I noticed they were there but I didn't notice them being very good, just a sort of spray of red.
UT3 and other unreal engine games are sort of the exception though I think, most games tone it down a bit and blood impacts don't usually look all that different from dirt impacts, different positioning and colour, and maybe run the shrink wrap filter over the material in photoshop, but usually it looks like a little cloud of red with chunks in it.
i was talking about the resolution of the effect. Gears (2006) = high resolution and animated, NS2 (2011?) = low resolution and static currently. The NS2 blood VFX resembles Duke Nukem 3D more than any other game that comes to mind. The word I used to describe it was "cartoony."
And by the way when I played Gears I noticed how good the blood effects were right off the bat. But there are any number of modern games I could use as an example of modern particle VFX.
<!--quoteo(post=1814317:date=Dec 8 2010, 11:40 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Dec 8 2010, 11:40 AM) <a href="index.php?act=findpost&pid=1814317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i was talking about the resolution of the effect.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1813559:date=Dec 5 2010, 08:31 PM:name=Zeno)--><div class='quotetop'>QUOTE (Zeno @ Dec 5 2010, 08:31 PM) <a href="index.php?act=findpost&pid=1813559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And it brings you trouble in Germany and Australia.<!--QuoteEnd--></div><!--QuoteEEnd--> We've already paid for it though. This ain't Valve and L4D2. Besides, unless the internet censor actually goes up (hope to God it won't), they can't do anything about things we download digitally, or import for that matter. The problem isn't that it's too gory for Australia, it's that it's too gory for MA15+. It wouldn't be too gory for R18+, hence why Australia needs an R18+ rating, which <a href="http://www.r18games.com.au/2010/12/r18-decision-delayed-again/" target="_blank">we just missed out on</a> a couple of days ago, and have to wait another six months to see if it'll go through then. Not really an issue for NS2 though, as it isn't going through any of the usual publication channels in Australia (i.e. retail) so I assume it doesn't need to go through the classification board. Kind of a loophole. L4D2 was different because it was released in retail and online simultaneously...
Back on topic: More blood and gore please!
<!--quoteo(post=1813561:date=Dec 5 2010, 08:42 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Dec 5 2010, 08:42 PM) <a href="index.php?act=findpost&pid=1813561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know it's frowned upon these days because it's turning our children into mindless killers,<!--QuoteEnd--></div><!--QuoteEEnd--> I lol'd.
Comments
This is a game released in 2006:
<img src="http://www.dignews.com/legacy/screenshots/gears_of_war_10.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I have no idea what that means but what it amounts to is blood looks like a bunch of ill defined red dots which move too fast to be noticed precisely. Exactly how you go about it is irrelevant, but that's the best way to get decent looking blood, a bunch of small particles moving quickly, or a big particle with lots of small dots if you want to save resources, either way it's little red dots. Dirt impacts are little brown dots, metal impacts are little yellow dots. Little dots are the staple of all particle effects really. You want little dots in every effect to some degree.
Spraying crap all over the screen is kinda annoying.
Again, 4 year old game:
<img src="http://www.ntsc-uk.com/reviews/360/GearsOfWar/02.jpg" border="0" class="linked-image" />
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
If that happened, your government would have to ban your steam account!
+270349572349805720 for gore
Developers are probably already aware of it; but making a game excessive gory can have the game banned from sale in some countries (such as Germany and even Australia).
Developers are probably already aware of it; but making a game excessive gory can have the game banned from sale in some countries (such as Germany and even Australia).<!--QuoteEnd--></div><!--QuoteEEnd-->
depends on who or what is turned into a mess.
I am always a bit disapointed playing a game with awesome whatever but no blood / gore at all. first pc game ever was d1 and after stage 2 I wasn't a kid anymore. Guess it had a great influence on my taste of games and was satisfied very well over the years until they started to mark games as "killergames" here in Germany. Don't know if something similar happened after the shooting sprees in the US (highschool ones, not your normal spare time activities ;>).
Sure there are true gore games like Alien Swarm or FO3 (which was ridiculous) and just brutal games.
To come to the point: NS2 is a brutal game, Aliens are no pokemon and marines aren't throwing balls after them you get what i mean.
I'd like that the thing you killed looks different after going down. How much blood is spilled should be set in the users options. I play NS with big blood blobs and its very usefull.
Again, 4 year old game:
<img src="http://www.ntsc-uk.com/reviews/360/GearsOfWar/02.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Oh UT3 blood, yeah UT3 does have that chrome plated look to it.
Personally when I played gears of war I didn't actually notice the blood effects, I noticed they were there but I didn't notice them being very good, just a sort of spray of red.
UT3 and other unreal engine games are sort of the exception though I think, most games tone it down a bit and blood impacts don't usually look all that different from dirt impacts, different positioning and colour, and maybe run the shrink wrap filter over the material in photoshop, but usually it looks like a little cloud of red with chunks in it.
And by the way when I played Gears I noticed how good the blood effects were right off the bat. But there are any number of modern games I could use as an example of modern particle VFX.
The more downplayed effects usually look better.
We've already paid for it though. This ain't Valve and L4D2. Besides, unless the internet censor actually goes up (hope to God it won't), they can't do anything about things we download digitally, or import for that matter. The problem isn't that it's too gory for Australia, it's that it's too gory for MA15+. It wouldn't be too gory for R18+, hence why Australia needs an R18+ rating, which <a href="http://www.r18games.com.au/2010/12/r18-decision-delayed-again/" target="_blank">we just missed out on</a> a couple of days ago, and have to wait another six months to see if it'll go through then.
Not really an issue for NS2 though, as it isn't going through any of the usual publication channels in Australia (i.e. retail) so I assume it doesn't need to go through the classification board. Kind of a loophole. L4D2 was different because it was released in retail and online simultaneously...
Back on topic: More blood and gore please!
<!--quoteo(post=1813561:date=Dec 5 2010, 08:42 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Dec 5 2010, 08:42 PM) <a href="index.php?act=findpost&pid=1813561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know it's frowned upon these days because it's turning our children into mindless killers,<!--QuoteEnd--></div><!--QuoteEEnd-->
I lol'd.