Steps needed to play map in game?

Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
<div class="IPBDescription">What needs to be in, etc...</div>I'm getting a lua error 1201 whenever I try to load a small map in the game. What elements do you need to successfully be able to play a map? Can you explain which entities are mandatory and how one uses it? Eg: is player_start the place where each team spawns on the map (so place near the hive entity)? Do you have to place the hive or cc entity over a tech point entity? Thanks.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=111684" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=111684</a>
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    thank you! That worked, I was missing the ns_gameplay
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    i'm having one difficulty, whenever I try to spawn as alien it spawns me in the ready room. Any ideas? I have a player start set for aliens at the hive. What gives?
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    double check your team locations and start entities, sounds like you have "Player_start" Rather than a "Ready_Room_Start" in the ready room.
    Do you spawn in the RR as an alien? Is there eggs there? Can you spawn normally as a marine?
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    seems in order

    -eggs are at the hive
    -marine spawns at marine start as intended
    -ready room start is proper, only the join teams and game rules entities are in the ready room
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    I'm at a loss, i would probably delete the team spawns and ready room starts and put them back in if you have the time. make sure the team spawns are inside the radius of the team locations.

    Something is not reading right somewhere but without the problem in front of me it is difficult to solve. Keep us posted on how you fixed it if anything works for you. Good Luck.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    hm how large should the entities be? Should some of them be the size of a room? Maybe I'm just using the default sizes and it isn't happy with them for some reason?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    Hive needs a <b>tech_point</b> set to <i>Alien only</i>, a <b>team_location</b> set to <i>Alien Only</i> and at least one <b>player_start</b> within the <i>Spawn radius</i> of said <b>team_location</b>

    The only entities that have to be changed to roomsizes are the <b>minimap_extents</b> and the <b>location</b> entities. But both are not mandatory for map testing. Unless you want to test the powergrid+lighting or the commander mode. The <b>minimap_extents</b> and a generated overview are needed for commander testing, t be able to move around the map more easily (without the use of sidescreen scrolling or using the arrows :P
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    thank you that fixed it, the problem was that I didn't have a player start entity for the alien team. Solved and it works great for both, thanks guys for clearing that up!
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