Red lights

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
How do I stop the red lights from appearing after I destroy a power node?

Really ruins the atmosphere of my hive.

Before destroyed node: <a href="http://filesmelt.com/dl/ns2_2010-12-06_17-21-06-29.bmp" target="_blank">http://filesmelt.com/dl/ns2_2010-12-06_17-21-06-29.bmp</a>

Node (located in alien vent): <a href="http://filesmelt.com/dl/ns2_2010-12-06_17-23-23-15.bmp" target="_blank">http://filesmelt.com/dl/ns2_2010-12-06_17-23-23-15.bmp</a>

After destroyed node: <a href="http://filesmelt.com/dl/ns2_2010-12-06_17-23-35-71.bmp" target="_blank">http://filesmelt.com/dl/ns2_2010-12-06_17-23-35-71.bmp</a>

Red lights: <a href="http://filesmelt.com/dl/ns2_2010-12-06_17-23-39-44.bmp" target="_blank">http://filesmelt.com/dl/ns2_2010-12-06_17-23-39-44.bmp</a>

Comments

  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Does it still change if you set the lights to ignore power grid?
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    No, that didn't seem to do anything.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    There shouldn't be a powernode in the main hive as far as I know... Didn't they remove it from Tram?
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Now that you say that I guess I could just remove the lights as they are.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    now that i think of it, there is no power node in the hive on rockdown either. Makes it to easy to sneak macs in and spam turrets though. Maybe the option to ignore power grid is broken?

    I just checked something while writing this. Seems it doesn't work for me. I have ignore power grid true and they still flash red....hmmmm, maybe breadman or SGT may know something about it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    I just checked out my vent lights in ns2_sample, which happen to be located inside a location entity. but should ignore the power_points, they do however turn red as well.

    In my other map, my vents aren't inside a location entity tied to a power_point, so I never noticed it before. On a sidenote, omni lights actually ignore the power grid entirely, even if you set them to turn off when power is lost. A double bug it seems...
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Thanks, I will post about the light ignore setting not working.
    Yeh were not putting Power Nodes in hive areas, building in there as a marine will be forbidden soon.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    bitmaps!? Arrrggghh
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