lerk spores
luns
Join Date: 2010-12-05 Member: 75502Members
since lerks no longer bite i was thinking of enhancing their spores, more ideas are welcomed.
1.spores blind the marines inside the spores. sight will returns to normal once they move away from the spored place.
2. If lerk spored in front of the marines, they cannot see through the spores to see incoming aliens.
these effects do not do damage to marines, and since heavy armor makes spores useless against them, this tricky tactic can still be used against them.
Once marines have heavy armor, marines feel its safe to stand in spores, they will make them immune to damage but not this blinding effect, so can't just rush through it.
the effect will create fuzzy/dizzy effect on the marine screen or visually nothing can be seen if they try to look through the spores.
1.spores blind the marines inside the spores. sight will returns to normal once they move away from the spored place.
2. If lerk spored in front of the marines, they cannot see through the spores to see incoming aliens.
these effects do not do damage to marines, and since heavy armor makes spores useless against them, this tricky tactic can still be used against them.
Once marines have heavy armor, marines feel its safe to stand in spores, they will make them immune to damage but not this blinding effect, so can't just rush through it.
the effect will create fuzzy/dizzy effect on the marine screen or visually nothing can be seen if they try to look through the spores.
Comments
Made me lol
Yeah, i hate it when 2 lerks team up and sporespam a corridor (like from marinestart > West Wing @ rockdown), its almost impossible to penetrate.
The ceiling over there doesn't help either, it is nice to have as Khaara. But being a complete stand alone level inside a level is like hell for the rines...
I would say that the energy cost needs to be increased dramatically to only allow one spore cloud at a time for a single lerk.
Another idea for spore I would offer is, if it's possible, a spore cloud starts out with a very small radius, but deals high damage over time quickly. Basically if it's well placed so that it impacts right on a marine, he's going to suffer. After the initial impact, the cloud slowly expands, and as it expands the damage is gradually reduced until it dissipates entirely.
EDIT: I'd also like to say that I'm disappointed that umbra is no longer a lerk ability (unless it is going to be, in that case I stand corrected). I think of lerk as a support class, and umbra is the perfect support ability. All these high damage, spammed spore clouds and one shot sniper headshots make lerks much too independent.