Frustrating Lighting Woes
Tig
Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">Lights going through walls at the seams</div>So I had lights showing from the outside of some of my structures to the inside where it shouldn't show at all.
At first I thought I was doing something wrong, so I made a new level and threw some basic geometry down. A cube, a 16 sided cylinder and a beveled cube (all with inward facing walls). I put a red light in each of them, and a blue light on the outside of each of them.
When I look from the inside of each shape, The blue comes through at the edges.
"Okay, maybe there needs to be an outside wall" I thought. So I copied everything I had and copied all the shapes, scaled them up just a bit, and flipped all the faces, now i have inward facing walls and outward facing walls. I still get blue coming through at the edges.
In both cases, the 16 sided cylinder vertical edges did not show light through, only the ceiling and floor edges did.
This leads me to believe that light will show through any corner on your map that isn't obtuse enough.
Known bug? Easy to fix? Do I have to rebuild all my geometry so I don't have anything close to a right angle? Cuz that would suck.
At first I thought I was doing something wrong, so I made a new level and threw some basic geometry down. A cube, a 16 sided cylinder and a beveled cube (all with inward facing walls). I put a red light in each of them, and a blue light on the outside of each of them.
When I look from the inside of each shape, The blue comes through at the edges.
"Okay, maybe there needs to be an outside wall" I thought. So I copied everything I had and copied all the shapes, scaled them up just a bit, and flipped all the faces, now i have inward facing walls and outward facing walls. I still get blue coming through at the edges.
In both cases, the 16 sided cylinder vertical edges did not show light through, only the ceiling and floor edges did.
This leads me to believe that light will show through any corner on your map that isn't obtuse enough.
Known bug? Easy to fix? Do I have to rebuild all my geometry so I don't have anything close to a right angle? Cuz that would suck.
Comments
i dont think that is the case. all my vertices and edges are welded together yet i still get the same problem. only solution ive found is to move the light or change the radius
those were prewelded. the whole shape was made from extruding a face. no more optimal and airtight method available.
i ran into this as well when i hid marine start, there was some left over edges and vertices that were still there and wouldn't go into a layer, so i tested it to make absolutely sure that deleting them wouldn't mess anything up, turns out they really were extra (don't know how they got there).
however, this still didn't fix the lighting slipping through geometry at the edges.