What would you like B160 to focus on?
Zuriki
Join Date: 2010-11-20 Member: 75105Members
<div class="IPBDescription">Priority of the update.</div>I feel each build is a random selection of balance, bug fixes and content. Personally I would like to see performance upgraded before balance and content updates. Bug-fixes should come naturally in both instances so I'm not fussed about them (unless they're critical/game breaking bugs).
What do you think should be the priority of B160 (this does not mean a selection of other things can be included too)?
<a href="http://micropoll.com/t/KEns6ZBl3J" target="_blank"><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->VOTE IN THE POLL HERE KTHXBAI!!<!--sizec--></span><!--/sizec--></a>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(Apologies for the immature kthxbai thing... also I don't like the fact this subject is very linear... meh)<!--sizec--></span><!--/sizec-->
What do you think should be the priority of B160 (this does not mean a selection of other things can be included too)?
<a href="http://micropoll.com/t/KEns6ZBl3J" target="_blank"><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->VOTE IN THE POLL HERE KTHXBAI!!<!--sizec--></span><!--/sizec--></a>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(Apologies for the immature kthxbai thing... also I don't like the fact this subject is very linear... meh)<!--sizec--></span><!--/sizec-->
Comments
and there are other coders, but i can't remember their name, sorry! i'm sure your doing a awesome job too!
spark (the child of max^^) needs some more love !!
balancing and features can wait ;)
for the future my wish is that ns2 gets more parts from ns1 (not the combat mode^^)
the old gorge, welders, the old style gl, ...
:)
Adding more content won't make it more playable, I'd rather play with mimimal content but decent responsiveness, then you can add more content and balance it appropriately.
Also the bloody flamethrower just ruins games.
I never said they wouldn't. This isn't intended to sway the developers to focus their attention on something - it's just so I and anybody else can see the general public's opinion on what needs focus. Though each developer has their "preferred" line of work (balance, content, optimization, etc) a lot of them will have skills that overlap or they can provide some smaller fixes.
I'm sure the person who codes front-end things like the player and marine objects/controls etc. Can also provide fixes for smaller issues like hollow armouries.
you people do not have the full picture THEREFORE you are 100% incapable of making an informed decision on the topic of this "poll"
KEEP playtesting and reporting bugs and commenting on the current gamestate, STFUUUUUUUU about "balance" and "focus" and "optimization." Let game developers worry about their job, there is no evidence that they are not competent at it, especially compared to you guys.
skulk sounds, upgrade updates (why am I getting marine upgrade updates as a kharaa), clearly define the upgrade path more. waypoint markers, and hopefully the menus will pop on screen like ns1 used to. that was a really great menu system.
Gameplay balance will never be fully complete until all the features are in anyway, just make some small changes here and there to polish what we already have so it's at least bearable and then save all the energy or start planning for the BIG rebalance-work that will come once DI, Exo-suits, jetpacks, Onos and so on are all implemented.
1. reduce the fuel of this
2. reduce how fuel is drained
3. remove blinding effect
4. reduce the distance it can shoot
5. making sure it can't be used through objects/walls
some ideas to the flamethrower
but most important thing needs to be fixed is the lag. Every other detail can be fixed once you have playable version of the game to test everything correctly. As for bug fixes I wonder if they can be added quicker, like if they see problem they can launch live quick fix on the next game update?
engine/graphics performance
jetpack/siegetank/onos
new maps
In all seriousness, threads like this just serve as another avenue for people to start up another flame fest (pun intended). Give UW time, they have a plan, know the problems, and think back on Max's most recent blog post...everything that bugs us, bugs them 20,000 times more.
Gameplay balance will never be fully complete until all the features are in anyway, just make some small changes here and there to polish what we already have so it's at least bearable and then save all the energy or start planning for the BIG rebalance-work that will come once DI, Exo-suits, jetpacks, Onos and so on are all implemented.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, just work on optimization, balance will follow after.
and the flame thrower effect that players get when they're on fire.
I think the flame thrower magazine indicator is bugged as well.
Try lowering your gfx setting, see if that helps. Also server specs seems to play a huge part in server lag as well. I've been in a server that can handle quite a bit of turrets and hydras and also been in one that cant even handle a handful of them. And all these was in B158.
Naturally, server and client performance MUST take priority before balancing. Who can truly test out a game and features as well as bug finding if gameplay is choppy.
I think the devs are actually doing a fine balancing act, they are doing server and client performance and dishing out some balance at the same time, to keep players happy. They are doing one hell of a job and my hats off to them. Its not everyday that you see a game company that listens to players and CARE about what we think, as a majority of the companies out there only cares about revenue first before player satisfaction...
That was the first flame in this thread ;)
Yes, this thread qualifies ;-)
Yes, this thread qualifies ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->
Ironic that this thread is more constructive than your reply to it.
<!--quoteo(post=1815356:date=Dec 12 2010, 06:39 PM:name=eliotmat)--><div class='quotetop'>QUOTE (eliotmat @ Dec 12 2010, 06:39 PM) <a href="index.php?act=findpost&pid=1815356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How come "Turn the game into NS1 with better graphics and physics and dynamic infestation." wasn't an option?<!--QuoteEnd--></div><!--QuoteEEnd-->
Because development is a matter of progress not regression.