How do aliens comeback from this situation?
peregrinus
Join Date: 2010-07-16 Member: 72445Members
When the alien team lost the only remaining res tower, they didnt have enough plasma (or whatever its called) to build a new one. So what do you do in that situation? We had 1 hive left. I thought the idea was that loosing all hives was game over, not loosing all res towers. Shouldn't there be some way for a team to get res without res towers?
Comments
That's why you protect it.
Anyway, if you get to the point where you lose all the restowers, no matter if you build another RT, is a gg game over.
That was the worst marine team ever.
There is an important RTS portion in the game, don't forget that, it's not just shooting-vs-biting.
and we only had one resource node also :/
but yeh.. we were pretty bad :(
I didn't realise however, that we had one left before it went. The marines were completely dominating us anyway down to our last hive.
And infinite respawn of dudes.
Perfect.
Shouldn't there be some kind of "summary" implemented, for all the field players, so they know how the game is flowing?
Number of res nodes capped, number of IPs, command station health.
What I visualise though, is an icon (representing the IPs) and a number next to it, or superimposed on top of it (the number of IPs built and running). Same for res nodes, but maybe include the total number of res nodes on the map as well (e.g. "6/14"). And command station(s) health bar(s), and whether or not it is (they are) occupied. Any other relevant info, perhaps armouries. Technology tier number. This set of icons would be in the corner somewhere, maybe grouped with the resource values, unintrusive but available, so that everyone on the team knows how the game is going for their team. It sounds like a lot of information, but with the right visual approach, it can be very very simple and straight to the point.
If this is already implemented, then, my bad, I didn't know. I uninstalled NS2 during the second alpha release, just upgraded my video card and drivers, gotta clear some hd space and I'll reinstall. I hope there are some aussie servers available.
Not sure that tech level (other than # of tech nodes) is important enough to always be on the screen though.
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On Topic: RFK is your answer, that said a suicidal marine base rush is probably going to be far more effective.
I think that the marine commander should HAVE to disseminate some information, but it would be useful for those that are afraid of speaking for whatever reason (/ don't have a mic) if there could be a communication menu for the commander. "Base is Under Attack!" a good example, which appears as a reasonably prominent update for all the grunts.
Short of resources for kill.
Then they have to maintain a tutorial....and we are still not feature complete.
Discussion on what other information should be present in the HUD is helpful.
Back to the topic....
What should the aliens do if their last RT/extractor goes down.
I would vote for a base rush,
RFK is unlikely to dig you out of the hole you are in,
but killing all the infantry portals and then the CC will bring a smile to your faces.
Then they have to maintain a tutorial....and we are still not feature complete.
Discussion on what other information should be present in the HUD is helpful.
Back to the topic....
What should the aliens do if their last RT/extractor goes down.
I would vote for a base rush,
RFK is unlikely to dig you out of the hole you are in,
but killing all the infantry portals and then the CC will bring a smile to your faces.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he means someone from the community make a quick tutorial video. For example, something like the <a href="http://www.youtube.com/watch?v=hy8XJNduVDQ" target="_blank">Marine comm tutorial</a> by NS2HD.
Although what you've said is true:
Certain information is relevant--no, important to everyone on the team though. I don't buy that putting the number of IPs, res nodes and tech nodes capped on the HUD would have a huge impact on the communication traffic: if your only communication with your team as commander is akin to "we have 2 res nodes left" then that's clearly a deeper issue with the game structure, or your commanding. I think that that sort of communication is just noise really, when the game should be telling you that sort of information anyway. Clears the 'communication lines' up for more urgent information.