fade's blink

lunsluns Join Date: 2010-12-05 Member: 75502Members
edited December 2010 in Ideas and Suggestions
what if we trash the current blink, to replace it with ns1 blink but with better changes.

transparent blinking: this blink should work like ns1 fade blink but with added special effects

1. while you are in this phase you cannot be damaged
2. once your feet touch the ground blink phase stops - in this phase you can be damaged only

the reason I called it transparent blinking, it should look like person is running so fast you can't make out what it is, but you can see through.
Visual effect is a cross between what superhero flash looks like while running with appeal from predator transparent stealth.
its the best I can describe it.

this isn't set in stone, it can be changed. Unless you have better idea.
current blinking system fade has only great special effects - we either find better idea or change the current blinking method.

Comments

  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    i think they have invested too much in the current fade blink to return to the old way.

    we might as well accept the teleport (i actually like it). they really only need to rework the direction stuff (like auto facing away from a wall that you blinked into would be extremely helpful)
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    due to two clicks aiming our blink is really slow compared to ns1. I just hope we can reduce the clicking and increase the speed somehow.

    right now blink offers only great special effects and lacks direction, it needs to be tweaked or changed. I just know at this current state, fades are just very slow compared to ns1. I hope we can tackle this problem now before it goes out live like this.

    if you have better idea, i say speak up before it goes live!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It's not that slow, if you can double click it is fast as hell. The only thing that bugs me is the autofacing thing, I'd rather they disable it all together so I know how I'm orientated in the world and can spin around 180 accordingly. Instead we get this confusing "which direction am I looking at now" moment.

    Especially if you can blink VERY fast, but then are blinded by the smoke effect which will obscure your view of the Fade ghost orientation model...
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1815724:date=Dec 13 2010, 04:49 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 13 2010, 04:49 PM) <a href="index.php?act=findpost&pid=1815724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not that slow, if you can double click it is fast as hell. The only thing that bugs me is the autofacing thing, I'd rather they disable it all together so I know how I'm orientated in the world and can spin around 180 accordingly. Instead we get this confusing "which direction am I looking at now" moment.

    Especially if you can blink VERY fast, but then are blinded by the smoke effect which will obscure your view of the Fade ghost orientation model...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its slower than it needs to be. I'd like to see it work in one mouse click. For example,

    mouse2 down = show blink fade model
    mouse2 up = blink

    rather than
    mouse2 click (down + up) = show blink fade model
    mouse2 click (down + up) = blink

    The one click model still shows where your going to blink (just hold down mouse2 as long as you like), but does so in half the clicks.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    True, but it also removes the "cancel" ability. Removing the "face this building/marine" would help me on my way more :P

    But then again, I usually play Skulk...
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    Same topic is also discussed in General.
    Try this mini-mod (no canceling yet): <a href="http://rapidshare.com/files/436759144/mod_fade.zip" target="_blank">http://rapidshare.com/files/436759144/mod_fade.zip</a>
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1815760:date=Dec 13 2010, 06:11 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 13 2010, 06:11 PM) <a href="index.php?act=findpost&pid=1815760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->True, but it also removes the "cancel" ability. Removing the "face this building/marine" would help me on my way more :P

    But then again, I usually play Skulk...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then maybe let people select which method they want as an option? Personally, I don't care about canceling, since I don't see blinking when I'm not expecting it as a big problem. As fade I want to blink a lot.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1815739:date=Dec 13 2010, 07:22 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Dec 13 2010, 07:22 PM) <a href="index.php?act=findpost&pid=1815739"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd like to see it work in one mouse click. For example,
    mouse2 down = show blink fade model
    mouse2 up = blink<!--QuoteEnd--></div><!--QuoteEEnd-->

    In addition, you could allow it to be canceled by hitting some other key before you release mouse2.
    For example, the +use key, or perhaps the +movement key.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    Single click and a few frames flying into the new position to help with reorientation

    I've enjoyed skulk and rine. Fade is just frustrating atm. Only the reorientation has bugged me tho.
  • metr0metr0 Join Date: 2010-12-12 Member: 75626Members
    <!--quoteo(post=1815713:date=Dec 13 2010, 06:21 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 13 2010, 06:21 PM) <a href="index.php?act=findpost&pid=1815713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->due to two clicks aiming our blink is really slow compared to ns1. I just hope we can reduce the clicking and increase the speed somehow.

    right now blink offers only great special effects and lacks direction, it needs to be tweaked or changed. I just know at this current state, fades are just very slow compared to ns1. I hope we can tackle this problem now before it goes out live like this.

    if you have better idea, i say speak up before it goes live!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that the new blink (even with the double click) is faster than the old because you had to switch weapons after blinking before (please correct me if that's incorrect). Now you can blink and instantly be slashing marines in the face.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    in ns1 you can make your right mouse button blink and left to attack. This means you can blink and attack.
    current blink in ns2 is slow compared to ns1, and has poor aim. Plus, catching moving target is out of the question.

    we either change double clicking needed to blink, or we change how blinking system works.
    Although we do have third option, which we can keep two types of blinks which can only enhance the class further.
    One type of blink would be more stealthy, appear from one place to another without being seen.
    The second blink would be what we had in ns1, quickly jump towards his target split of second.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1816348:date=Dec 16 2010, 01:18 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Dec 16 2010, 01:18 PM) <a href="index.php?act=findpost&pid=1816348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The second blink would be what we had in ns1, quickly jump towards his target split of second.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So, "leap" then.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    I've just tried the modified Blink script. <a href="http://getsatisfaction.com/unknownworlds/topics/fade_controls_change_hold_mouse2_for_ghost_release_mouse2_for_blink" target="_blank">http://getsatisfaction.com/unknownworlds/t...ouse2_for_blink</a>

    Changing Blink to activabe on RClick release makes the Fade feel a lot more robust. I think Blink should provide a one-second invisibility for the Fade to look around, broken by movement or attack, so it is less disorientating. This change will also remove the need for the controversial auto-orientation feature.

    With a few more tweaks, like adding a minimum range, a flood tracking aiming reticle (like the predator leap in AvP), I think Blink would be perfectly polished.
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