<!--quoteo(post=1819022:date=Dec 24 2010, 05:42 AM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 24 2010, 05:42 AM) <a href="index.php?act=findpost&pid=1819022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This event has made something like 300,000 dollars for charity, and each of the indie developers involved have made somewhere between 100,000-200,000 dollars (assuming the profit split is equal). The humble foundation itself has probably made about 60,000-80,000 dollars.<!--QuoteEnd--></div><!--QuoteEEnd-->
Any source to this? Seems a bit off from the $1.8 million
<!--quoteo(post=1819471:date=Dec 26 2010, 01:52 AM:name=JediYoshi)--><div class='quotetop'>QUOTE (JediYoshi @ Dec 26 2010, 01:52 AM) <a href="index.php?act=findpost&pid=1819471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any source to this? Seems a bit off from the $1.8 million<!--QuoteEnd--></div><!--QuoteEEnd--> Windows calculator. I was just rephrasing the numbers the site actually quoted with a few assumptions (like that most people didn't significantly vary from the format of the original payment option). They've sold more since I did that calculation too.
<!--quoteo(post=1819486:date=Dec 26 2010, 02:42 AM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 26 2010, 02:42 AM) <a href="index.php?act=findpost&pid=1819486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Windows calculator. I was just rephrasing the numbers the site actually quoted with a few assumptions (like that most people didn't significantly vary from the format of the original payment option). They've sold more since I did that calculation too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, just curious. Even the day before you made the post they were past $1.5 million so I thought I was missing something. Haven't ran into any articles breaking it down percentage wise
Lugaru is the prequal to overgrowth which was the first bundle released by these guys (Overgrowth / NS2 SE preorder bundle) Wolfire (Lugaru / OG developers) have then gone on to do the other bundles and it sounds like they want to keep at it. ;)
It is hard but the combat system really is quite innovaitave with it's context ragdoll system.
It was also written by someone still in highschool :D
<!--quoteo(post=1819489:date=Dec 26 2010, 06:13 AM:name=Rebel)--><div class='quotetop'>QUOTE (Rebel @ Dec 26 2010, 06:13 AM) <a href="index.php?act=findpost&pid=1819489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lugaru is the prequal to overgrowth which was the first bundle released by these guys (Overgrowth / NS2 SE preorder bundle) Wolfire (Lugaru / OG developers) have then gone on to do the other bundles and it sounds like they want to keep at it. ;)
It is hard but the combat system really is quite innovaitave with it's context ragdoll system.
It was also written by someone still in highschool :D<!--QuoteEnd--></div><!--QuoteEEnd--> I felt like it could have been a good game if there were some content in the game that didn't have to do with either reading story (talking) or outright combat. It was a good looking engine for an RPG style game, puzzles would have worked well, the game boiled down into this almost anal retentive process of trying to find the best possible route in which you could fight guys 1 by 1 or at most 2 by 2 without alterting other MOBs in the area, and so much of the AI and logic seemed absolutely arbitrary.
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<div align='center'><a href="http://www.youtube.com/watch?v=BG6p_uywlCU" target="_blank">http://www.youtube.com/watch?v=BG6p_uywlCU</a></div>
Any source to this? Seems a bit off from the $1.8 million
Windows calculator. I was just rephrasing the numbers the site actually quoted with a few assumptions (like that most people didn't significantly vary from the format of the original payment option). They've sold more since I did that calculation too.
Ah, just curious. Even the day before you made the post they were past $1.5 million so I thought I was missing something. Haven't ran into any articles breaking it down percentage wise
It is hard but the combat system really is quite innovaitave with it's context ragdoll system.
It was also written by someone still in highschool :D
It is hard but the combat system really is quite innovaitave with it's context ragdoll system.
It was also written by someone still in highschool :D<!--QuoteEnd--></div><!--QuoteEEnd-->
I felt like it could have been a good game if there were some content in the game that didn't have to do with either reading story (talking) or outright combat. It was a good looking engine for an RPG style game, puzzles would have worked well, the game boiled down into this almost anal retentive process of trying to find the best possible route in which you could fight guys 1 by 1 or at most 2 by 2 without alterting other MOBs in the area, and so much of the AI and logic seemed absolutely arbitrary.
<a href="http://soldat.thd.vg/en/" target="_blank">http://soldat.thd.vg/en/</a>
Other than soldat being a lot more polish-ed (haha) the games are very similiar.