A few suggestions from previous games that worked well

BoosyBoosy Join Date: 2010-12-16 Member: 75721Members
Hey,
Recently pre-ordered and very excited to see this game develop. Loved it when it was a mod for HL1.

Just putting in my 2 cents worth with regards to things that I believe can be considered to improve the game. (many things i'll refer to previous games). Obviously being a beta and still in development, some ideas may be present but not yet implemented but this is an 'as-is' opinion on the game.

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Squads. rather than linking squads by proximity, perhaps allow for squad slots - similarly to the battlfield (bf2, bf2142) series.
With a cap on how many per squad. This will allow a more permanent squad role during the game and allow friends to group together more easily rather than having to find your team and then get close to them to form a squad - and then follow commander orders.

Points. Giving points to squads for completing tasks from commander orders ie. clearing areas, defending, attacking, etc.
This will reward players for working as a team and promote much more strategy and tactics in the game.
Also points for individual actions. For instance, assists in kills, healing (gorge - which is pretty much useless imo atm as you get jack all for helping your team), repairing, and other various actions. Again this promotes the mentality of rewarding the player for helping others/their team.

Weapon diversity. Adding a few more weapons for marines, whether they be upgrades or alternatives of the same weapon with subtle differences in handling/damage. Same LMG and Pistol for everyone can get quite dull after long gaming sessions.
This is also the same for Aliens. Perhaps adding a 3rd attack for certain units to give a bit more diversity in each class. And I know this will be a big ask, but maybe another 1 or 2 evolution units. This will undoubtably raise balance issues but diversity in gameplay is a key factor in my opinion. Maybe a more 'fun' unit. In my gaming experience, players will often aim to get the 'strongest' unit or the one that is the most fun to play, (applicable to most FPS and RTS games). The latter doesn't have to be strong or overpowered but can be more of a annoyance unit or similar.

Hydra kills to be awarded to the Gorge - and more attack/alternate fire options - not only to the gorge but all units across the game regardless of species. Introduces new tactics and counters available for each race during gameplay.

Various nades. Fire, frag, gas, etc.

Greater order options to commander and squad reponses to commander. From NS1 it was great to be able to communicate to the commander to request various orders or recieve them. Also perhaps giving the commander interface for better squad interaction. Similarly to the battlefield series a commander would highlight a squad and righclick on the map to give an order, whether it be move to, attack, defend, repair, hold, etc. Would be great to see this implemented into NS2.

Various classes for marines. Particularly medics and engineers. Allowing engineers to repair and set up turrets in a location though this could cause excessive bottlenecks at chokepoints. But marine medics -points for healing teammates.

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I know this is a big ask but these are some things i'd like to see implemented to some degree. Don't get me wrong I'm not bashing the game, on the contrary I'm really enjoying the beta. But these are to be seen as improvements.
Keep up the great work and looking forward to the final release :D

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Hi Boosy, welcome to the club =). Most of your suggestions are reasonable.

    I think there should be greater incentive for individual marines to defend certain locations, so they do not get bored and wander off somewhere else for a piece of the action.

    Since NS2 is still in early beta, a lot of the weapon features (eg secondary fire) are not yet implement. Unlike aliens, each marine's role is not as restricted by his class. By combining different weapons and enhancements (such as Jetpacks and mech armour), marines will be able to "switch class" more rapidly.

    I'm sure enhanced communication between team members and their commanders will be coming once the latency issues are resolved and weapons are fully implemented.
  • Bad MojoBad Mojo Join Date: 2009-05-01 Member: 67317Members
    <!--quoteo(post=1816686:date=Dec 17 2010, 02:26 AM:name=Boosy)--><div class='quotetop'>QUOTE (Boosy @ Dec 17 2010, 02:26 AM) <a href="index.php?act=findpost&pid=1816686"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Various classes for marines. Particularly medics and engineers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's <b>exactly</b> what I said!

    I don't mean that like "you jerk you stole my idea" I just mean I completely agree!

    I got the same response though to my post about classes being I guess "nullified" by buy options at the Armory. If that's the case then maybe we can have a medic or engineer "kit" that will allow those of us who choose to take on those roles and try to support and benefit our team. Teamwork encouragement should be at the top of the list when considering how and what gameplay mechanics to implement, in my opinion.
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