How to implement tutorials
JimBob_UK
Join Date: 2010-04-09 Member: 71233Members
<div class="IPBDescription">why not make use of the ready rooms</div>So i see alot of discusion on how confusing it is for new players and thaughts on how players might learn to play. Tutorials i think we can all come to a decision are a must, but how to implement them. Would it put people off if they were forced to play offline and complete training. (think americans army back in the day).
It got me thinking how training could be implemented for those that need it but not force players into doing it. Could we use the ready rooms in some way. Not really thaught it through enough but mayby this post could spark some ideas of in some creative minds. I could be as simple as posters of marine structures with descriptions etc.
Obviously things like rifle ranges would be overdoing it and would probably distract players joining a game. (unless they were forced.)
I apologise if this seems a silly idea. Its late and this idea just popped into me head. Thought id share it with the community to see if any good ideas come of it.
It got me thinking how training could be implemented for those that need it but not force players into doing it. Could we use the ready rooms in some way. Not really thaught it through enough but mayby this post could spark some ideas of in some creative minds. I could be as simple as posters of marine structures with descriptions etc.
Obviously things like rifle ranges would be overdoing it and would probably distract players joining a game. (unless they were forced.)
I apologise if this seems a silly idea. Its late and this idea just popped into me head. Thought id share it with the community to see if any good ideas come of it.
Comments
No thank you, i'd rather see them playing a singleplayer game, than hogging a spot in a MP game, making games uneven for the rest of the players.
Whatever it is, it should direct players to single player tutorials for more direction.
It got me thinking how training could be implemented for those that need it but not force players into doing it. Could we use the ready rooms in some way. Not really thaught it through enough but mayby this post could spark some ideas of in some creative minds. I could be as simple as posters of marine structures with descriptions etc.
Obviously things like rifle ranges would be overdoing it and would probably distract players joining a game. (unless they were forced.)
I apologise if this seems a silly idea. Its late and this idea just popped into me head. Thought id share it with the community to see if any good ideas come of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
no because people stay in ready room and take a server slot, sorry but this idea is totaly ....not good
I would like tutorials while the map is loading like :
"to build defence, morph by pressing "b" to the gorge, then you can build hydras which cost "10" plasma."
and after 5-7 seconds next one comes or you see your mouse and you can click through the hints with <- "bla bla" ->