It might more be that actual BGM is something of an artform.
Music is generally designed to be BGM and it usually means that the music is entirely unremarkable. Look at TES Oblivion for example, the game has one music track which is notable, which is the menu music, and all the rest is faint trumpets and violins and nature noises. You barely notice it exists.
I would suggest, that if you want BGM, mix together some low industrial hums and fan noises, basically the soundscape of the map. Maybe throw in some quiet french horns and suchlike, or some occasionaly computer beeps. It should be ambient sound rather than real music.
Comments
Music is generally designed to be BGM and it usually means that the music is entirely unremarkable. Look at TES Oblivion for example, the game has one music track which is notable, which is the menu music, and all the rest is faint trumpets and violins and nature noises. You barely notice it exists.
I would suggest, that if you want BGM, mix together some low industrial hums and fan noises, basically the soundscape of the map. Maybe throw in some quiet french horns and suchlike, or some occasionaly computer beeps. It should be ambient sound rather than real music.