Blinking as a fade extinguishes fire.
Chris0132
Join Date: 2009-07-25 Member: 68262Members
It continues to strike me as odd that blinking while on fire does not result in a puddle of flaming crap on the floor behind you, and you as the fade emerging rather less incandescent than when you started.
I mean, I figure the fade must be able to blink out of the fire surely?
It would also be a rather nice feature I think, it would make fades a good counter to flamethrowers, mixes up the otherwise fairly regular effects of the flamethrower. It would also be useful as fades are supposed to be able to move around, which is hard when on fire as it is disorienting, and if you burn to death anyway that would be irritating.
I mean, I figure the fade must be able to blink out of the fire surely?
It would also be a rather nice feature I think, it would make fades a good counter to flamethrowers, mixes up the otherwise fairly regular effects of the flamethrower. It would also be useful as fades are supposed to be able to move around, which is hard when on fire as it is disorienting, and if you burn to death anyway that would be irritating.
Comments
The blink extinguisher idea makes sense if you look sideways at it long enough. Considering we don't know how blink actually works, there's no way to say if it actually makes sense. Considering blink is actually sci-fi voodoo, I can see the "explanation" of blink extinguishment going either way and both sides would be equally invalid.
Plus it just seems right to me, if I teleport I actually expect to not be on fire at the end, it seems more natural to me than not.
Plus it just seems right to me, if I teleport I actually expect to not be on fire at the end, it seems more natural to me than not.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree completely. Leaving a little brief puddle of napalm (or whatever is being used here) from where the fade blinks from wouldn't be tough to code and it would make more sense to me. I mean really though, from a gameplay perspective, the fade is so slow walking that its impossible to dodge the flamethrower so you're probably going to get hit hard to begin with. Might be worth giving a little better chance to escape ya know?
To clarify I really wasn't thinking about the flamethrower balance, this is independant of that, I was assuming this would be when the flamethrower was perfectly balanced.