No second hive in the beginning!
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">Nachtile fur intergrated resource</div>I miss that individual resources for each aliens!
That carbon plasma stuffs intergrated is novel, but I think it ruins the game.
IMO, original resource system for aliens in NS1 was great for tactics and co-work,,for everything.
Just... I think current resource system (for Aliens) doesn't fit for Natural Selection series.
2 hives at the beginning,, and even the map is linear so no unexpected situations...
I hope you'd make this one fantastically better or just turn back and consider about keeping it simple how you've done at the first masterpiece.
I always believe you, and vielen Dank!
That carbon plasma stuffs intergrated is novel, but I think it ruins the game.
IMO, original resource system for aliens in NS1 was great for tactics and co-work,,for everything.
Just... I think current resource system (for Aliens) doesn't fit for Natural Selection series.
2 hives at the beginning,, and even the map is linear so no unexpected situations...
I hope you'd make this one fantastically better or just turn back and consider about keeping it simple how you've done at the first masterpiece.
I always believe you, and vielen Dank!
Comments
Biggest flaws (bluntly) are the over flowing amount of res and ridicilious build time for for alien structures. Ten second build time for hive does not give any chance for marine team to react thus sticking with plan1 to the end is actually more rewarding than doing drastic tech swaps or pushes.
I would like to think they have a plan that brings all the stuff together bringing up amazing gameplay and long lasting variety but UWE has yet to give any signs of such.
The current system is much better.
Now I'm not saying this is exactly the worst thing ever but demanded near perfect teamwork from a team without a leader.
Now in NS2 we have the alien comm which in theory helps bring some unity to the team. My issue however is with the rate of the res flows. Aliens can afford to spam the map with chambers and get hives from the start, but it takes a little time before higher lifeforms start showing up (maybe a good thing). Conversely marines are not getting enough team resources and way too much is going to the individual players (forces turtling for heavy weapons and the players can easily afford them once available).
So I feel like having team/player resources is a very good idea however it might help to make alien team res slower then player res while for the marines team res faster than the player res.
Its only really high for the kharaa. The marine starting res is too low now.
Front hive isn't worth anything if you don't have people defending it. Early hive might look like issue on rockdown but it's a weird map anyway.
I don't like how gorge can't place crags or whips. I wouldn't mind it costing 50-100 plasma.
On the other hand, the carbon gathering rate is very slow, with each node only providing 5 carbon per minute. Since most alien upgrades are currently free, this makes the marine team look Carbon-starved in comparison.
I actually like the new dual resource system. Once the actual numbers are fine tuned, NS2 will be more enjoyable for everyone, on all game sizes.