Flame thrower idea. Kind of.
Pistachio
Join Date: 2005-05-26 Member: 52481Members
Even with the increased visibility that was added earlier for players who are on fire, I still find the flame thrower almost completely debilitating during battle(as an alien). I usually end up running into walls or at the very least missing my mark entirely. There's a couple solutions I'd like to propose.
1. Have level three armor come with a perk that prevents aliens from burning. Seeing as the flamethrower is a pretty early game advantage for marines, this would be a late game solution for the alien team.
Or.
2. Make hivesight more functional, a la Left 4 Dead style silhouettes, which would let any alien see a parasited marine easily through the flames. This would also work with whatever flavor of "scent of fear" is added. What's nice is this would provide both early and late game solutions, the latter being more reliable.
1. Have level three armor come with a perk that prevents aliens from burning. Seeing as the flamethrower is a pretty early game advantage for marines, this would be a late game solution for the alien team.
Or.
2. Make hivesight more functional, a la Left 4 Dead style silhouettes, which would let any alien see a parasited marine easily through the flames. This would also work with whatever flavor of "scent of fear" is added. What's nice is this would provide both early and late game solutions, the latter being more reliable.
Comments
but thats not really relevant right now
but thats not really relevant right now<!--QuoteEnd--></div><!--QuoteEEnd-->
I disagree, in NS they were just a blob purely because of engine restrictions I haven't seen anything anywhere that says that hivesight / parasite couldn't provide a full outline especially seeing as medpacks now remove it which IMHO is a shame as medpacks have a negligible cost against the risk / effort of parasiting marines in the first place.
Again having outlines for other aliens would be a great idea to highlight ambush points or what they are up to in areas close to hive / infestation / whatever the new SC's are.
Or make it could as sight is blocked, but still let hivesight display even non-parasited rines that actually are around you.
So maybe keep the flame thrower damage the same but dot damage reduced would be much better?