Aimed for 16v16?
Koruyo
AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
NS2HD said UWE aims for 16v16 gamebalance, true?
I dont know but this could be a problem if you look into the esports scene... 16players squad - oh boy...
Maybe make 2 vanilla Modes, Tournament max 8v8, and public 16v16.
Dont think this should rely only on community modding - to balance and get a special version for this.
Ofc i know you(uwe) dont got the time for this atm, and aim for the more casual playerbase first - since usually this the bigger part of the cake... but still.
Any plans?
I dont know but this could be a problem if you look into the esports scene... 16players squad - oh boy...
Maybe make 2 vanilla Modes, Tournament max 8v8, and public 16v16.
Dont think this should rely only on community modding - to balance and get a special version for this.
Ofc i know you(uwe) dont got the time for this atm, and aim for the more casual playerbase first - since usually this the bigger part of the cake... but still.
Any plans?
Comments
The team size is probably mostly depending on the map size, so you just need smaller maps. That beeing said, ns1 maps where quite big and there was no problem with 8v8 or so.
The only thing that needs to be balanced is probably stuff like building HP, for example as NS2HD said, taking down a hive with 16 marines is fast, with 4, not so. But that again might not be a problem with stuff like the siege tank, so that we would simply have different strategies depending on the team size.
Copyright by Koruyo :P
5 has always been the perfect team size... 6 at the most.
Any more than that, and organising games becomes a real pain.
Played on Tram a few times, it can be a good or bad thing having multiple commanders. Mostly because right now you immediately (more or less) go for advanced armoury, and GL and Flamethrower. But sometimes newer players jump into the 2nd CC after is built, and will waste res by dropping the observatory, for example. It has actually lost games for me, because you can get hampered by bad comms spending res poorly before you take over.
There needs to be some way of sharing commander resources that prevents this sort of thing from happening.
2 Would be a good count for any game, any more and you are taking soldiers away from the front lines.
<!--quoteo(post=1817833:date=Dec 21 2010, 07:12 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Dec 21 2010, 07:12 PM) <a href="index.php?act=findpost&pid=1817833"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There needs to be some way of sharing commander resources that prevents this sort of thing from happening.
2 Would be a good count for any game, any more and you are taking soldiers away from the front lines.<!--QuoteEnd--></div><!--QuoteEEnd-->
This deserves its own topic.
More players in a server the less stress if a noob messes up, means less hostile reception for new players, means more players online playing than swearing at full servers... all good.
Your missing the point though. The marines will need 1 full time commander, but lets say the com just dropped west... at that point another player can get that place established (armory, rt, possibly an emergency ip because marine start is dead). The same applies for the third cc (maybe the armory is destroyed, the power dead, need turrets).
The whole point is the additional cc's allow the marines to adapt rapidly, to secure their corner of the map, without having to bother the com all the time.
Also, sometimes the first com is a total noob and it helps if you can get into west cc to do things like click the first cc and research L2. So in general this allows for more experienced comms to hop in and improve the situation (maybe their's not enough ips in marine start etc etc).
ARE YOU SERIOUS?!?!
The game isn't even out yet and we already have comp-elitism?
Why can't these people play the game the way it was intended to be played?
Go ahead and make plugins, change the stats and ban features but know this: You will split the community and it will be like it is with TF2, L4D(2), Counterstrike etc.
/rant
I know this post must sound like a raging rant but I don't want this to happen to NS2. I've seen it too many times and believe me: It does not only destroy the community (which is excellent ATM) but destroy the game as a result.
ARE YOU SERIOUS?!?!
The game isn't even out yet and we already have comp-elitism?
Why can't these people play the game the way it was intended to be played?
Go ahead and make plugins, change the stats and ban features but know this: You will split the community and it will be like it is with TF2, L4D(2), Counterstrike etc.
/rant
I know this post must sound like a raging rant but I don't want this to happen to NS2. I've seen it too many times and believe me: It does not only destroy the community (which is excellent ATM) but destroy the game as a result.<!--QuoteEnd--></div><!--QuoteEEnd-->
Let people play the game how they want to play it. THAT is how the game is meant to be played. The only elitism in this thread so far is your own, sir.
Also, there's the inherent Melee vs Fanged problem. More ranged dudes in a corridor means more bullets means more death. You can only fill a region with so many melee units.
However, this is countered by the mobility. Hit-and-runs of Aliens all over the map at all time forcing Marines to respond. Sure if they are all together they never lose a fight, but they lose the map unless they split up, making them more prone to getting mobbed.
Since we have a more unified resource model on both sides, I know at least economically it should scale very nicely. I am hopefully for the other aspects as well.
hahaha ###### yeah. that would be hectic.