VERY VERY serious issue: banning

louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
<div class="IPBDescription">needed, in a few cases that had already happened</div>look at this: <a href="http://getsatisfaction.com/unknownworlds/topics/voteban" target="_blank">http://getsatisfaction.com/unknownworlds/topics/voteban</a>

there has already been two very very sad cases, of a very bad discriminative guy and someone team switching+being commander and recycling everything to let the other team win.

this is very very serious and causes alot of frustration for people and could stop people playing ns2

we need to implement a vote ban system because sometimes people arent there to do the job (admins)

what do you guys think... i think we need this now.

Comments

  • SafetyHelmetSafetyHelmet Join Date: 2010-11-26 Member: 75298Members, Constellation
    This really isn't a priority in a beta, although having a vote kick or temp ban system has helped a lot of other online games in terms of managing annoying players.

    Better solution: Fix the game so that people can't exploit it in the first place. Don't allow more than one recycle per five minutes or something.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    no thats not good, sometimes recycling is necessary, we need things for bad comms that just switched from aliens to cause havoc= VOTE to eject comm

    also temp kick is already in i hear, but ban= not

    on the get satisfaction link i gave you there was a incident on a racist raging guy, that must have been painful... i dont like things and people like that so i really insist for a ban system.
  • SafetyHelmetSafetyHelmet Join Date: 2010-11-26 Member: 75298Members, Constellation
    Welcome to the internet? You play at your own discretion and it's up to the server admin(s) to decide whether that's allowed or not. If you don't like other people's rules, run your own server how you see fit.

    I agree that it would be a nice optional feature for server admins to have. I don't agree that it should be a requisite feature of the game.

    I think that if it's a game mechanics issue, the game should be fixed to not allow the exploit, such as recycling everything.

    In terms of an offensive player, either disregard their communications or report them to the administrative team of that server if it really bothers you that much.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Actually there is an adminmod in the modding-subforum, tho i dont think it has voteban/votekick yet but its a step in the right direction.
  • wakeboarderwakeboarder Join Date: 2004-09-05 Member: 31388Members, NS2 Playtester
    This is changing the way the game is played. I have to build a sentry gun in place of a com chair because some asshat will jump in and recycle everything. Then I have to call in a mac from far away plus you cant build any other ip's. Players get pissed and just leave. we need a vote ban!! yesterday 5 of 10 games got messed up this way and the others we did not give them a chance. Nothing like a 45 min battle only to have some guy just join the server and screw everything up recycling! on top of dealing with beta issues. love you guys.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited December 2010
    Maybe link buildings to comm chairs.
    Therefore, a building can only be recycled if it is linked to that comm chair.
    If a comm chair goes down, then the buildings linked to that comm chair get re-linked to the top-level comm chair. OR maybe just add that all buildings are linked to the top-level comm chair regardless.

    So of course, if a griefer gets into your top-level comm chair you're still screwed.

    It makes sense, although it's not exactly obvious to a player, but I don't think it needs to be obvious.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1819295:date=Dec 25 2010, 09:48 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Dec 25 2010, 09:48 AM) <a href="index.php?act=findpost&pid=1819295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually there is an adminmod in the modding-subforum, tho i dont think it has voteban/votekick yet but its a step in the right direction.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Which I should have up in the coming week. Banning, however, it cannot do. Simply because there is no way to uniquely identify a player at this point (either via Steam-ID or IP-adress), and a nick-ban sounds a bit too clunky to me...
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1819316:date=Dec 25 2010, 11:07 AM:name=player)--><div class='quotetop'>QUOTE (player @ Dec 25 2010, 11:07 AM) <a href="index.php?act=findpost&pid=1819316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which I should have up in the coming week. Banning, however, it cannot do. Simply because there is no way to uniquely identify a player at this point (either via Steam-ID or IP-adress), and a nick-ban sounds a bit too clunky to me...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, nickbanning isnt practical at all, and will probably just lead to other forms of abuse (like getting some vet players nick banned).. So hopefully UWE will add support for steam ID linkage soon.
  • LandironLandiron Join Date: 2010-11-30 Member: 75355Members
    make it a autokick +tempban for teamswitcher after 5 minutes into the game, and implement auto balance ;)
  • PaiSandPaiSand Join Date: 2005-01-07 Member: 33487Members
    Better solution, don't let team-switch once the game started. At least for now.
    That is something that could get into b161 or b162.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1819356:date=Dec 25 2010, 10:22 AM:name=PaiSand)--><div class='quotetop'>QUOTE (PaiSand @ Dec 25 2010, 10:22 AM) <a href="index.php?act=findpost&pid=1819356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Better solution, don't let team-switch once the game started. At least for now.
    That is something that could get into b161 or b162.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That will mean nothing. Just leave the server, come back, and join whatever team you wanted to get on. All it does is add an extra step, and makes it harder for players with a legit reason to switch teams. (say most of one team left so they want to manually balance teams - they can't this way)
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    to protect against comm abuse you'd need a comm kick mechanism, ability for a comm to resource lock to prevent 2nd comm from purposly wasting resources (or only allow use of individuals plasma) and maybe even an option to turn off recycle on a pub server.

    not sure if NS attracts more morons than most games (sometimes it seems like it), but ability for one person to abuse/ruin a game is pretty high.

    after a ton o teamwork to build up a decent game state, one moron can come in an ruin it in a couple seconds.

    hopefully it wont be rampant enough to require game changes. it did happen on NS1 pubs, but was relatively rare in my experience.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Sounds like the plan from the begining, chances of second commander being useful is very slim to begin with, like someone said it is there so new players can hob in to see what it is about. Only someone with absolutely no idea of what he is doing is likely to benefit, otherwise the comm who has a definite plan is most likely to fail due horrible res control, bad building placement or simple misdirections given by the other commander.

    Banning via steam ID is most likely the best solution regarding ban.

    I dont think I have ever countered situation where base was sold out of "pure evil will" , most cases are simply to end an already prolonged game from being prolonged any longer.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited December 2010
    Should we start blocking the small amount of active players from the small amount of active servers so soon?

    A simple vote kick would probably be the best option. You know something for the hydra spammers... or the devs could just put in a hard limit for the number of hydra and therefore alleviate the need for a vote kick. Just saying a lot of these problems are just because the game is not done.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    Id vote for temp ban
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    edited December 2010
    It should be relatively simple for UWE to add the ability to vote-kick commanders, and I don't see why it couldn't be implemented in 161 or 162. Being vote kicked from the either the hive or comm chair should temp-ban you from comming for the rest of the game as well (even if you switch teams mid-game).

    edit:
    I suggest that everyone reading this "like" the idea on the get satisfaction link.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    perm ban to make uwe sell more copies for new accounts :D

    Holiday sale is helping those damn griefers though, I guess.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1819371:date=Dec 25 2010, 01:04 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Dec 25 2010, 01:04 PM) <a href="index.php?act=findpost&pid=1819371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like the plan from the begining, chances of second commander being useful is very slim to begin with, like someone said it is there so new players can hob in to see what it is about. Only someone with absolutely no idea of what he is doing is likely to benefit, otherwise the comm who has a definite plan is most likely to fail due horrible res control, bad building placement or simple misdirections given by the other commander.

    Banning via steam ID is most likely the best solution regarding ban.

    I dont think I have ever countered situation where base was sold out of "pure evil will" , most cases are simply to end an already prolonged game from being prolonged any longer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i've firesale recycled the base before. but that was after 45 min of stalemate due to pro turret placement and surgical shotgun use. my team and i decided to just give up.
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    I don't think adding a voteban system into place is a very good idea since it can be abused by a group of players. Votekick is ok. I think banning should be handled by server admin side and not by players themselves.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1819712:date=Dec 27 2010, 06:52 PM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Dec 27 2010, 06:52 PM) <a href="index.php?act=findpost&pid=1819712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think adding a voteban system into place is a very good idea since it can be abused by a group of players. Votekick is ok. I think banning should be handled by server admin side and not by players themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nah, if its just a tempban (for, say, 15mins) then its okay, its quite unlikely that a large amount of people will join a server just to abuse it.
Sign In or Register to comment.