Alternate fire for the switch axe

louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
<div class="IPBDescription">title says it all</div>When you press right click instead of a slicing motion with your hand you will have a stronger chopping motion with the switch axe.

Just like the fade's normal attacks and the fades alternate fire, this does not increase the total output of damage, it just makes it more of a focused it which takes more time to land and this alternate fire is mostly for the non structural types of enemy.

the normal attack is fast and can chop down any structure very well, the this alternate attack is mainly for alien lifeforms, it deals alot more damage than the regular slice but is not that effective to structures anymore as it chops instead of slices.

what do you think about this idea? if you this its a pile of garbage please suggest something better for a turn instead of being a troll that has some time off at work.

Comments

  • JaMrulezassJaMrulezass Join Date: 2010-04-10 Member: 71296Members, WC 2013 - Silver
    i like the idea but im not sure if they have a similar upgrade to focus in NS1 which may be in NS2 which would defeat the purpose of this. Nonethless, i would like more animations with the chopping. kinda like the HL2 crowbar, sway left and sway right and sway down middle. right now it just chops in one direction repeatedly. I'm sure theyll do somehting about it, but its definately no prioiryt at this point.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I say leave the melee to the aliens. Marines got their switchaxe as ammo conserving building popper (which also makes them excellent sneak attack targets) and as a absolutely last resort weapon (aka lucky low hp kills). Let's not invade on the melee variation the aliens have.
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    ok ill agree to that, im just postin this topic to let the people with any ideas out there rise.

    it will come... but yeah... not exactly last resort... pistol will be just that. (marines dont live that long anyways)
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I don't know about you, but first I empty my main weapon, then I draw the pistol until it's out and lastly I get out the knife/switchaxe if I don't get any chance to reload (alien retreating/blinking away before coming back). Not main>melee>pistol, that'd be silly considering main and pistol are ranged and limited in ammo and also deals tons more damage.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The axe is intended for structures, it shouldn't have anything that's better against aliens IMO. I don't think it needs a secondary attack.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    Secondary attack should allow you to throw the axe into an object, doing damage over time until it's removed.

    Be wonderful, and a skill based weapon then.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Why would it do damage over time though...


    Also knifing an Onos should be in NS2 as the ultimate lucky humiliation, but now we get to Axe an Onos :P
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo(post=1820995:date=Jan 2 2011, 11:18 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 2 2011, 11:18 PM) <a href="index.php?act=findpost&pid=1820995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would it do damage over time though...


    Also knifing an Onos should be in NS2 as the ultimate lucky humiliation, but now we get to Axe an Onos :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why? Because you have an Axe stuck in you and you can't exactly begin to heal with it still in you. It'd have to fall out / have a Gorge remove it, just have a set time, like falls out after 10 seconds.

    Imagine an Onos charging and a room full of Marines switch to their Axe and chuck it, obviously they loose their melee weapon until they go to an Armory, I mean it's there as an option, so it'd be cool.

    Then have a blood trail for the creature hit with an Axe. On an Onos, obviously be easy to hit, but with a Fade, Lurk, Gorge, or the Flyer? Be damn near impossible, but be cool.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    I thought your first post was sarcastic but I see it isn't. I can't see any reason to add a throwable axe, other than it's "cool". We also already have a damage over time weapon, the flamethrower which currently, or previously, was ridiculously overpowered and annoying as hell.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1820998:date=Jan 2 2011, 10:25 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Jan 2 2011, 10:25 PM) <a href="index.php?act=findpost&pid=1820998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why? Because you have an Axe stuck in you and you can't exactly begin to heal with it still in you. It'd have to fall out / have a Gorge remove it, just have a set time, like falls out after 10 seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Khaara can heal while under heavy fire from armor piercing bullets, why would a silly little axe stop this :P

    You really think marines can throw it hard enough to pierce the Khaara's armored skin on a building or lifeform? Also, a damage over time would be more logical after it has been removed... I mean, leaving a blade in the wound is less prone to more damage then janking it out of the wound... And the Gorge ain't no surgeon to remove it without causing more damage, no wait I take that back as I don't know the Gorge's credentials in this field :P
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    <!--quoteo(post=1821073:date=Jan 3 2011, 01:37 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jan 3 2011, 01:37 PM) <a href="index.php?act=findpost&pid=1821073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You really think marines can throw it hard enough to pierce the Khaara's armored skin on a building or lifeform?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not much effort required. Sturdy monomolecular edge. Constructed and maintained by nanites.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    <!--quoteo(post=1821081:date=Jan 3 2011, 06:49 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 3 2011, 06:49 AM) <a href="index.php?act=findpost&pid=1821081"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not much effort required. Sturdy monomolecular edge. Constructed and maintained by nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NANITES!

    The marine solution to everything. Also, they can swing it with enough strength to piece a Fade, and I imagine Onos, so I don't see why they couldn't chuck it, not like long range, but in close quarters-ish.

    And I mean I know after they pulled it, but it oculd be like the Alien can't heal until the axe falls out after like 5-8 seconds. Leaves a little blood trail, just to add to atmosphere.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    And when 8 marines ambush a poor sob alien in a chokepoint his sorry ass will bleed to death within seconds.

    This seems purely made for troll kills and still doesn't have a reason for it to be in the game. Forced bleeding isn't atmospheric. It's also a god damn axe, you can hit with the back and the damn thing will just bounce off, making 50% of all throws luck.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    i doubt this will get favorable feedback but a parry is another option for the seconday switch axe attack. nothing overly spamable but enough to block an incoming skulk bite or fade slash and gives time to pull out your primary weapon.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1821156:date=Jan 3 2011, 10:48 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ Jan 3 2011, 10:48 PM) <a href="index.php?act=findpost&pid=1821156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And when 8 marines ambush a poor sob alien in a chokepoint his sorry ass will bleed to death within seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You mean, instead of being shot to death within half a second?
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited January 2011
    Aliens disappear fast if overwhelmed so bullets only hit when they are in their fov, 8 axes would bleed even a fade to death without even having to be near half of the time.

    It's also a good way to enrage commanders.

    "Get that RT soldier"
    "nope I threw away my axe and im low on ammo"
    "guddammit murrrines, I'm not made of ammo drops"
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    Eight marines. One alien. Half a second.
  • MkilbrideMkilbride Join Date: 2010-01-07 Member: 69952Members
    If 8 Marines have enough time to pull out their axes, and throw them, and have them all hit...then they deserve the kill. Like Harimau is saying, it'd be much easier to just shoot the same thing in that case.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I should state that I don't actually like the idea, but much of the reasoning that people have given in opposition is so bad that I feel I have to refute it.

    But yes, nanites.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Good, then we agree it's not worth the effort to make.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Yes, because it's a bad idea. It isn't fun and it doesn't add much, if anything, to the game. Little much else needs to be said. Certainly not these bizarre contrived scenarios.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i thnk that right click should be block - just like the way the marine blocks the fades attack in the beta trailer



    either that or make it a utility for open doors that and lifts etc that are stuck because of infestation
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    OR what if right clicking turns the axe around, so that you hit with the blunt end - that way its a rough way to fix damaged structures - like a goblin mechanic haha

    or to give someone blunt trauma....
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    no wait i got a better one - right click throughs the axe at a wall so that it gets stuck - BUT because its sticking out, you can stand on it - kind of like when people used minds to make ladders :)

    so if a whole team does it you can make a nice stair case to somewhere

    that would be epic
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1822588:date=Jan 8 2011, 02:48 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 8 2011, 02:48 PM) <a href="index.php?act=findpost&pid=1822588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no wait i got a better one - right click throughs the axe at a wall so that it gets stuck - BUT because its sticking out, you can stand on it - kind of like when people used minds to make ladders :)

    so if a whole team does it you can make a nice stair case to somewhere

    that would be epic<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hahahahaha. Epic.

    Reminds me of Worms Armageddon's Bow and Arrow.
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