Opening your own map causing "connection problems"
<div class="IPBDescription">Just curious if anyone else has ran in to this</div>So this is just for my own curiosity here, as I've stumbled upon the strangest of bugs.
In the map file are two rooms, one with a tech point, a power node, a resource point and a 'door' entity. In the other room one has simply just a 'door' entity.
Here's the strange part, only one door entity will ever show and I lag all over the place (on a LAN setting of all things) and get a "connection problem" warning pop up every 5 seconds or so, then warp back to my player_start place.
Removing both door entities fixes this problem, however it's totally not intended.
Just curious as to if anyone else has ran in to this error and what solutions anyone else may have used?
In the map file are two rooms, one with a tech point, a power node, a resource point and a 'door' entity. In the other room one has simply just a 'door' entity.
Here's the strange part, only one door entity will ever show and I lag all over the place (on a LAN setting of all things) and get a "connection problem" warning pop up every 5 seconds or so, then warp back to my player_start place.
Removing both door entities fixes this problem, however it's totally not intended.
Just curious as to if anyone else has ran in to this error and what solutions anyone else may have used?
Comments
It still runs on a listenserver though. Quite odd btw, I've had 2 doors in my map from the start and haven't seen any problems...
Any weird console messages?
<img src="http://i.imgur.com/2oueg.jpg" border="0" class="linked-image" />
Note that i get "Authentication Failed" more than "connection" errors with the faster card then i did with the old one.
Did you adjust any of the door attributes?
Just a random thought, any other entities nearby?
When I can stumble to either doors, they don't open but are showing as green and openable.
Entities are as described and 'vanilla'. Possibly lights, spot lights and props nearby.
Removing the doors makes it perfectly playable, it's strange that adding two doors wrecks the place as opposed to one. Still doing a lot of testing to try and get round it.
I'll toss another door into my level to see what it does, I noticed some of the cinematic entities broke with this last build and wouldn't play after setting attributes to a new cinematic (sometimes) entity but copying a cinematic and moving it worked. May be one of those flukes with your download/install....possibly could fix it's self with next patch.
Still one awesome strange bug for multiple doors.