If there is going to be cloak: idea for cloak
louis cardinal
Join Date: 2010-12-14 Member: 75664Members
cloak, everything is completely covered up, cannot see the alien except for the orange glowly parts (gorge's belly, for structure's glowy parts, drifter's yellow/orange parts.
so all of the offensive (fade, skulk, onos lerk) will be nearly completely cloaked or completely cloaked.
just an idea so that cloak isnt great against the targeted structures and gorge.
i like the bright iluminating glow of orange/yellow.
so all of the offensive (fade, skulk, onos lerk) will be nearly completely cloaked or completely cloaked.
just an idea so that cloak isnt great against the targeted structures and gorge.
i like the bright iluminating glow of orange/yellow.
Comments
NOT onos skulk and fade as they dont have any bright glowy orange parts.
get me?
NOT onos skulk and fade as they dont have any bright glowy orange parts.
get me?<!--QuoteEnd--></div><!--QuoteEEnd-->
i understand exactly what you are saying and im saying it makes no sense. if anything you'd put more effort into camoflauging the obvious parts of yourself, not allow them to show.
So you can't see the aliens, but you will see their shadows if you turn on your flash light :)
if they change it from ns1 cloaking, id vote for this
thats why i said its a "special flash light" so that it does make it cast a shadow.
the predator thing would only work, if the levels were busy enough, like flashing lights, moving machinery, plants swaying, paper floating around etc. but when the levels are very static, its very easy to spot something like the predators cloak, and it becomes useless. sadley, because it looks cool :)
Imagine leaning against the wall and you hang there for a few moments to cloak and wait for someone to walk by.
the predator thing would only work, if the levels were busy enough, like flashing lights, moving machinery, plants swaying, paper floating around etc. but when the levels are very static, its very easy to spot something like the predators cloak, and it becomes useless. sadley, because it looks cool :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Not nessisarily look at something like halo, they do a awesome camo, looks like the predator just a modern day version, and it works nicly on those static Halo maps. besides NS2 would benefit from something like that, which alters the view ever so slightly. that's type works, they used it in S.T.A.L.K.E.R. too, and I do say they got be a while when it came to close encounters. What NS2 mostly is...