Can you log any of the following? - Structure info (type, location, death) - Research info (which items, how long into the match they are researched)<!--QuoteEnd--></div><!--QuoteEEnd-->
Structure is already logged. Research is on the list. It's in our progress list on our site.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1822562:date=Jan 7 2011, 08:34 PM:name=Martin)--><div class='quotetop'>QUOTE (Martin @ Jan 7 2011, 08:34 PM) <a href="index.php?act=findpost&pid=1822562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is that in x,z,y?
P.S. That helped actually, things are lining up better.
Structure is already logged. Research is on the list. It's in our progress list on our site.<!--QuoteEnd--></div><!--QuoteEEnd-->
Could you also log marine/alien wins also? My feeling is that the alien team is heavily favored, which should lead to them winning more than 50% of the time, but I haven't seen any unbiased data confirming this. Collecting marine/alien win percentage should give a decent idea of which side is favored in each patch.
<!--quoteo(post=1823219:date=Jan 10 2011, 04:13 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jan 10 2011, 04:13 PM) <a href="index.php?act=findpost&pid=1823219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->doesnt say if that games where played with full teams or only some 1v1 2v1 etc games were ppl leave after 5min etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll add logic later tonight to check who is still connected when the win occurs. I already record connects and disconnect so shouldn't be all that difficult ;)
Team Wins Map Alien 17 ns2_rockdown Marine 52 ns2_rockdown
::Per Server Breakdown::
NSArmory West Team Wins Map Alien 10 ns2_rockdown Marine 25 ns2_rockdown
NSArmory Central Team Wins Map Alien 4 ns2_rockdown Marine 19 ns2_rockdown
NSArmory East Team Wins Map Alien 3 ns2_rockdown Marine 8 ns2_rockdown<!--QuoteEnd--></div><!--QuoteEEnd-->
Wasn't expecting that. Maybe I'm wrong about the aliens being op. How long was this data collected and, also, could you combine it with something like average player count per side, amount of time the round was played, and whether flamethrowers were researched during the round?
Also, would it be ok if I took a look at the data? You can send it to my email (scardybob at gmail dot com) if you don't want to post it on the forum.
<!--quoteo(post=1823226:date=Jan 10 2011, 04:59 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 10 2011, 04:59 PM) <a href="index.php?act=findpost&pid=1823226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wasn't expecting that. Maybe I'm wrong about the aliens being op. How long was this data collected and, also, could you combine it with something like average player count per side, amount of time the round was played, and whether flamethrowers were researched during the round?
Also, would it be ok if I took a look at the data? You can send it to my email (scardybob at gmail dot com) if you don't want to post it on the forum.<!--QuoteEnd--></div><!--QuoteEEnd-->
Scardy I'll email you what the data looks like.
The data was collected for that kind of information starting December 12th . There was other info being collected, simpler, way before I moved to a new way of getting stats. I can combine with average players per side, just gotta create report cubes so that information like this is quicker to pull. As for researched, that's planned. All I have to do is add one event listener and it's in, but if someone was killed with a flamethrower I record that.
::Update::
Fixed up heatmap so it looks a bit more appealing and more like the Valve heatmap.
<!--quoteo(post=1823281:date=Jan 10 2011, 11:50 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 10 2011, 11:50 PM) <a href="index.php?act=findpost&pid=1823281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you record researches? If so, can you have a breakdown of: Alien/marine wins if flamethrowers are/aren't researched.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just need to add one line to record researched items, haven't done it but will very soon. I can easily do a breakdown like that once I record the researched items.
<!--quoteo(post=1823281:date=Jan 10 2011, 11:50 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 10 2011, 11:50 PM) <a href="index.php?act=findpost&pid=1823281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you record researches? If so, can you have a breakdown of: Alien/marine wins if flamethrowers are/aren't researched.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
tram =281.13; 56.27; 279.86
junction =147.85; 43.08; 137.48<!--QuoteEnd--></div><!--QuoteEEnd-->
is that in x,z,y?
P.S. That helped actually, things are lining up better.
<!--quoteo(post=1822559:date=Jan 7 2011, 08:27 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 7 2011, 08:27 PM) <a href="index.php?act=findpost&pid=1822559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awesome work!
Can you log any of the following?
- Structure info (type, location, death)
- Research info (which items, how long into the match they are researched)<!--QuoteEnd--></div><!--QuoteEEnd-->
Structure is already logged. Research is on the list. It's in our progress list on our site.
P.S. That helped actually, things are lining up better.
Structure is already logged. Research is on the list. It's in our progress list on our site.<!--QuoteEnd--></div><!--QuoteEEnd-->
Could you also log marine/alien wins also? My feeling is that the alien team is heavily favored, which should lead to them winning more than 50% of the time, but I haven't seen any unbiased data confirming this. Collecting marine/alien win percentage should give a decent idea of which side is favored in each patch.
Already logged ;)
Below is the SQL print out.
Team Wins Map
Alien 17 ns2_rockdown
Marine 52 ns2_rockdown
::Per Server Breakdown::
NSArmory West
Team Wins Map
Alien 10 ns2_rockdown
Marine 25 ns2_rockdown
NSArmory Central
Team Wins Map
Alien 4 ns2_rockdown
Marine 19 ns2_rockdown
NSArmory East
Team Wins Map
Alien 3 ns2_rockdown
Marine 8 ns2_rockdown
I'll add logic later tonight to check who is still connected when the win occurs. I already record connects and disconnect so shouldn't be all that difficult ;)
Below is the SQL print out.
Team Wins Map
Alien 17 ns2_rockdown
Marine 52 ns2_rockdown
::Per Server Breakdown::
NSArmory West
Team Wins Map
Alien 10 ns2_rockdown
Marine 25 ns2_rockdown
NSArmory Central
Team Wins Map
Alien 4 ns2_rockdown
Marine 19 ns2_rockdown
NSArmory East
Team Wins Map
Alien 3 ns2_rockdown
Marine 8 ns2_rockdown<!--QuoteEnd--></div><!--QuoteEEnd-->
Wasn't expecting that. Maybe I'm wrong about the aliens being op. How long was this data collected and, also, could you combine it with something like average player count per side, amount of time the round was played, and whether flamethrowers were researched during the round?
Also, would it be ok if I took a look at the data? You can send it to my email (scardybob at gmail dot com) if you don't want to post it on the forum.
Also, would it be ok if I took a look at the data? You can send it to my email (scardybob at gmail dot com) if you don't want to post it on the forum.<!--QuoteEnd--></div><!--QuoteEEnd-->
Scardy I'll email you what the data looks like.
The data was collected for that kind of information starting December 12th . There was other info being collected, simpler, way before I moved to a new way of getting stats. I can combine with average players per side, just gotta create report cubes so that information like this is quicker to pull. As for researched, that's planned. All I have to do is add one event listener and it's in, but if someone was killed with a flamethrower I record that.
::Update::
Fixed up heatmap so it looks a bit more appealing and more like the Valve heatmap.
Alien/marine wins if flamethrowers are/aren't researched.
Alien/marine wins if flamethrowers are/aren't researched.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just need to add one line to record researched items, haven't done it but will very soon. I can easily do a breakdown like that once I record the researched items.
Alien/marine wins if flamethrowers are/aren't researched.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good suggestion.