Hive sight

FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
edited January 2011 in Ideas and Suggestions
I think hive sight should have a slightly different implementation than it currently has.

The basic premise is that all aliens are connected through the hivemind, thus when one alien sees something, all the other aliens see it too.

So I think that if an alien has direct vision of a marine or marine structure, then a L4D-style silhouette of the object becomes visibile to the entire alien team. When the alien loses vision of the object, the silhouette fades away.

When a marine or structure becomes parasited, the silhouette appears permanently, but with a different color.

When alien structures are under attack, the red, flinching silhouette becomes visible and fades when it is no longer being attacked.

<img src="http://images.bit-tech.net/content_images/2009/02/complete-guide-to-left-4-dead/snag%20the%20green%20guy%20sm.jpg" border="0" class="linked-image" />

The color of the outline would be used to indicate various things. Like a friendly alien structure that is under attack would have a red outline, a parasited marine player would be yellow, etc.

The further the silhouette is from the player, the fainter and thinner it is.

Comments

  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited January 2011
    I agree it might be interesting game aspect, but I also think that simply using sprites would be way easyer for the devs, and that there is nothing wrong with using sprites.

    Also, why would red be used for warnings (such as under attack)? Blue is a better warning color, as every part of the enemy is bluish, while red blinking zone means safer zone.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    I like OP's idea a lot. I would also value L4D-style silhouettes very much, and I hope that they do, at some point, implement them. Especially for being able to see your teammates, whether as marines or as aliens.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    While L4D's basic idea/implementation is solid and a good idea. I'm concerned about just using a well known and existing effect. Surely there is something that screams NS without having to borrow/steal from other games and/or movies. Yes yes, I know the ole adage: "Good artists create, great artists steal".
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    I rather open minimap.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    That's you. Many people prefer not to take their attention away from their surroundings though.
  • FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
    <!--quoteo(post=1822317:date=Jan 7 2011, 06:30 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jan 7 2011, 06:30 AM) <a href="index.php?act=findpost&pid=1822317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I rather open minimap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Theres no reason why you shouldn't be able to turn it off if you prefer.


    <!--quoteo(post=1822316:date=Jan 7 2011, 06:06 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 7 2011, 06:06 AM) <a href="index.php?act=findpost&pid=1822316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While L4D's basic idea/implementation is solid and a good idea. I'm concerned about just using a well known and existing effect. Surely there is something that screams NS without having to borrow/steal from other games and/or movies. Yes yes, I know the ole adage: "Good artists create, great artists steal".<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sure it could be stylized in a more organic, alien-ish way. I just think L4D is a good example of the kind of implementation I'm talking about.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited January 2011
    <!--quoteo(post=1822362:date=Jan 7 2011, 05:06 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 7 2011, 05:06 PM) <a href="index.php?act=findpost&pid=1822362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's you. Many people prefer not to take their attention away from their surroundings though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You do realize that is what it achieves?

    I prefer less non necessery screen spam, not that simple balls NS1 really disturb, fullsized silhouettes look do.

    If its off turnable then I guess why not (by option).
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    Opening the minimap, which is fine in a low-intensity situation (I would use it), would, by definition, take your attention away from your surroundings.
    Silhouettes are part of your view, - they don't take your attention away from your surroundings, they are part of your surroundings.
    I hope you do realise it's actually the exact opposite of what you're thinking.
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