Spectator's view of marine vs. skulk
Tig
Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">(video)</div>uncut, unedited, no music.
did my best as the cameraman, there's no shift key walk in spectator.
discuss.
<a href="http://www.youtube.com/watch?v=LP7HrUob7HI" target="_blank">Alien Victory</a>
(give youtube some time to get the hd quality up)
did my best as the cameraman, there's no shift key walk in spectator.
discuss.
<a href="http://www.youtube.com/watch?v=LP7HrUob7HI" target="_blank">Alien Victory</a>
(give youtube some time to get the hd quality up)
Comments
Quite a number of those marine deaths happened while they were either slashing buildings with an axe, or had their view blocked by a marine building.
Good video, btw. Shows a better/bigger picture of the game than a single player's perspective (whether ground or commander).
one of the situations seems to be straffing, that was already talked about by flayra or max, the reason seems to be the sidestep animation of the skulk which makes the skulk body move too fast and wierd.
The other situation i saw where falling. There was a skulk getting out of a vent, and it moved really wierd and unpredictable.
Perhaps somebody has the time and can identify the timemarks at which the skulks move wierd?
I was on the Alien team shouting out orders on the text bar throughout the match.
They kept setting up CCs and we kept taking them down, leaving them little resources for defences or other structures. So I kept telling everyone to head towards the base towards the end of the game to hammer the IP. Eventually it went down, I was skulk the whole game.
The best pieces of skulk team play action is after my kill at 2.40. I was with another Skulk, and we ran into the corridor heading out of west where there was a marine. The other guy stayed back and I ran into the vent. Not particularly to flank him, but more to distract him by thinking he was being flanked (so giving him more to think about). It distracted him enough for the other guy to kill him, just as I pop out the vent behind him.
Then after near the power node. The other guy started taking it down, so I waited in the corridor for a marine to enter and take him down. I like taking advantage of other people's deaths xD. After that I went and backed up central via the vent in west.
It is a shame you can't see who killed who mind :(
they obviously lost because the commander spent all res on CC's. he lost 4 and managed to build a fith. that's 100 carbon just on an expansion.
those res could've been spent in res nodes, front armories, another IP, researches!
I always prefer securing an area before I "ninja" CC's
video was kinda fine...but it's hard to get a good angle as spectator and to follow propperly in free-look
I'm pretty sure I am the skulk right at the beginning, because when I get to west after killing two guys at spawn I completely lagged out just as I was about to kill a guy in the corridor between west and marine start.
After that it is hard to tell who is who.
i like the spirited lamb movement!
Lebowski