Decals, did they come or not?
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">i guess they are very important and not that hard to insert?</div>The weapons don't have decals, also the bloodeffects a bit tiny all that is for a beta...hmm ok.
But will UWE add decals later?
Its very important and i don't know, decals are very important, bulletdecals or blooddecals, both are very important to see who was shooting or dying after 1 second because the ragdoll disapear in like 2-4 seconds.
In my mind blooddecals, bullet decals and "on player" decals are important.
Is it that hard to insert a "decalsystem" in Ns2?
I have no idea about adding decalsystem in c++.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>UPDATE:</b><!--sizec--></span><!--/sizec-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=112332&view=findpost&p=1822733" target="_blank"><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Confirmed<!--sizec--></span><!--/sizec--></a>
But will UWE add decals later?
Its very important and i don't know, decals are very important, bulletdecals or blooddecals, both are very important to see who was shooting or dying after 1 second because the ragdoll disapear in like 2-4 seconds.
In my mind blooddecals, bullet decals and "on player" decals are important.
Is it that hard to insert a "decalsystem" in Ns2?
I have no idea about adding decalsystem in c++.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>UPDATE:</b><!--sizec--></span><!--/sizec-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=112332&view=findpost&p=1822733" target="_blank"><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Confirmed<!--sizec--></span><!--/sizec--></a>
Comments
I don't mean to offend Price, but a lot of your posts are questions that can probably be answered after a reasonable search. They are also staple elements for any game, and I can't imagine there are games out there that don't use them?
If you consider they have programmed an engine that has dynamic lighting used in a way unlike any other game, the future release of DI and some very smart editing tools for the community among 1000s of lines of code and other things that make up for a very complex and exhausting engine, the simple answer is that Max + team can implement it - if he has the time and wants to, or just has not gotten to it yet.
Also, the topic / post spam just seems to be someone trying to up their post count, rather than asking a valid question.
Seriously...i talk about the game and don't spam dude,<a href="http://en.wikipedia.org/wiki/Internet_forum" target="_blank">this is a forum to talk about the game!</a>
"online discussion site where people can hold conversations in the form of posted messages"
And thats what i did...talk with the community about things.
So if you don't like it, don't look at the threads...thanks.
My Threads are about the game, ask the people what they thing about some features...thats not spamming.
I guess you have to learn what "<a href="http://en.wikipedia.org/wiki/Forum_spam" target="_blank">spam</a>" is...
They are probably answerable by searching, or even better in one post. Anyway, I'm out of here before something kicks off.
But thats not a reason to call me a spammer or saying i spam the forums...you could tell me over private message or something.
Anyway, maybe some of the developer say something about decals, when they use it and can say some technical aspects.
It's nice to see you guys have enthusiasm, but jeez, get a room ;)
lol...
Seriously...i talk about the game and don't spam dude,<a href="http://en.wikipedia.org/wiki/Internet_forum" target="_blank">this is a forum to talk about the game!</a>
"online discussion site where people can hold conversations in the form of posted messages"
And thats what i did...talk with the community about things.
So if you don't like it, don't look at the threads...thanks.
My Threads are about the game, ask the people what they thing about some features...thats not spamming.
I guess you have to learn what "<a href="http://en.wikipedia.org/wiki/Forum_spam" target="_blank">spam</a>" is...<!--QuoteEnd--></div><!--QuoteEEnd-->
gorge songs is a wonderful thread
[...]
My Threads are about the game, ask the people what they thing about some features...thats not spamming.
I guess you have to learn what "<a href="http://en.wikipedia.org/wiki/Forum_spam" target="_blank">spam</a>" is...<!--QuoteEnd--></div><!--QuoteEEnd-->
You can not find the contents of the various Gorge threads by doing a simple search. Most, if not all, of your omglolpostcount++ fall under the heading "Should have done a search".
Kthx.
Compared to some of the other programming tasks left on the list, decals is not one of the bigger ones, but it also is not one of the higher priority ones, either, so it may still be some time before its in the game.
--Cory
Compared to some of the other programming tasks left on the list, decals is not one of the bigger ones, but it also is not one of the higher priority ones, either, so it may still be some time before its in the game.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you for your fast and very informative answer, gives me and the community a very good insight that all the stuff isn't that easy.
So everyone know now, the decals will come some day.
Sure it can be known but now its confirmed.
@Insane
Thanks
@Tig
I don't say i don't like them, i write in them, but its nothing realy about the NS2, its "general talk about NS" ;)
@Silverwing
Seriously, is everything ok with you?
There is a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showforum=10" target="_blank">off-topic thread</a>, rage there
It's also one of those features that needs to involve more than just programmers - effects artists and level designers need to be involved too. As Cory points out, it requires a lot of planning because it's something where we need to sit down and think about what kind of implementation is most appropriate for what we want to achieve with the look of the game.
Speaking as a level designer, it's also something that isn't too important early on, because they're part of the later process of polish, where a good level turns into something more visually impressive and immersive. I really want decals, but I'm not worried about them right now, because my work isn't yet at the point where they're particularly important.