Do you like rockdown?
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">i did!</div>if the map size would be increase a bit, i realy enjoy the map, but the team of unknown worlds entertainment said its just a testmap and will be removed in the final.
What do you think?
I think of all the 3 maps, i like rockdown very much, sure a bit to tiny but that can be increased i guess.
What do you think?
The final will have 3 maps, tram, junction and mining (i guess).
I like Rockdown more then tram or junction...
What do you think?
I think of all the 3 maps, i like rockdown very much, sure a bit to tiny but that can be increased i guess.
What do you think?
The final will have 3 maps, tram, junction and mining (i guess).
I like Rockdown more then tram or junction...
Comments
Hopefully someone from the beta saves it so we can add it again as custom map <3
Rockdown is fine for what it is. Tram is kind of boring and has an empty feeling :/
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Most people on the forums have heard me say this a hundred times already, <b>but Rockdown is just a TEST map</b>, was never meant for full NS2 gameplay, and is far far smaller then the other official maps in the works. It will be removed at some point during the beta stage, as the gameplay really doesn't work as intended. Tram is the only official map, is also one of the smallest, and is still being revised and improved.
As far as variety goes, there will be plenty of variety between the official maps. For release we are focusing on just a Refinery art set theme (later there will be other very different themes such as Biodome), so there's bound to be a lot of visual similarities between the maps, but that said, we are really striving to have very different themes and plenty of unique props and landmarks for each of those maps. There is a mining map, that makes heavy use of the rock walls and cave look, has unique specific props like giant drills, and rock crushing machines. There is a refining map, which will have lots of flowing lava, a lot of red/orange lighting, and lots of unique props. Then there is a Docking map, which is also very large, has some outdoor areas, and lots of worker living/ leisure type areas, like a bar, cafeteria, locker room, ball court. All of these have a lot of unique props and textures that have not been publically released yet, that were created specifically for these maps to help make them stand out from one another. So NS2 maps should not be judged by Rockdown, which was the first map ever created, had no unique props made for it, and no real design effort to make each area stand out from others, as it was built quickly with limited assets to just get something we could run around on for testing purposes.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
So it will maybe not removed...if the gameplay really work as intended
rockdown is my favorite map right now. There are so many details. I don´t know why UWE want to delete this map. They should modify rockdown a bit, add some rooms and make rockdown bigger.
This would be a great idea for a community contest. Modify rockdown for UWE. The best map wins and gets included in natural selection 2.
So UWE has no stress with modify rockdown.
It would be really sad if rockdown gets deleted. The mapper who build this map done a great job for "nothing" at all. :D
And it has allot of leaks, fades blink trough the map occasionally. Then again as it is currently you have to be a pretty dumb commander to lose in ns_tram, aliens can't prevent a decent commander from getting a 2nd cc.
That aside, I do like rockdown, because of it's narrow corridors and fast action, and because its currently the only map where the majority of the games are won by aliens (and I do love those lil buggas).
Great idea, seriously!
"The Prize" is your rockdown "modified" map will be used, sounds not big but it is, your changes will be official.
Or at all a "custom map" contest, for next releases.
Isn't it a big win if your custom map will be in the game?
Maybe UWE give the winner of the contest a free copy/key or something.
If at all then keep rockdown for those looking forward to a community made combat mod.
I think why people prefer rockdown is because the others are unplayable for many testers and also they need some finetuning which can only be possible when NS2 is (or is nearly) feature complete. Until then rockdown is our best (and almost only) chance to play NS2. So in this regard: yes, it is the best map indeed ;)
/IMHO
The final will have 3 maps, tram, junction and mining (i guess).
I like Rockdown more then tram or junction...<!--QuoteEnd--></div><!--QuoteEEnd-->
Junction is also a test map, and definitely not one of the final maps that are going to be released. Its had even less retrofitting done to it then Rockdown, in order to make it play better.
Our hope is still to have at least 4 maps on release, and that doesn't include Rockdown and Junction.
If Rockdown was enlarged and improved to work better for NS2 gameplay by someone in the community, we'd certainly consider including it, but we aren't plannining spending our time to rebuild and rework it. I think one of the reasons people enjoy it, is that it is very combat intensive, due to its small size, and it works for smaller numbers of players, since performance currently does not allow for 32 player servers. With that in mind we began work a little while back on a map that is somewhere in between the size of rockdown and tram. Unlike Rockdown, however, this new map will have more variety and complexity in its layout, it will have doors, rooms large enough to properly house techpoints, and a little more visual variety. Our hope is that we can end up with maps that can support different numbers of players and gaming experiences. So, for long, epic 32 player games Mineshaft will probably be the map to play on. But for people who want to jump in and play with 6-10 people, in a more fast paced combat oriented game, then they would choose the new map under development.
--Cory
I think it would be awesome in a combat gamemode though, if they ever make one (or include one made by community).
[edit: .... and the maps are out. Very Important]