Crag Umbra ability too specialised
ASnogarD
Join Date: 2003-10-24 Member: 21894Members
<div class="IPBDescription">Its only good vs bullets at the moment....</div>I would like the devs to consider the following suggestion:
To make the Umbra ability a bit more usefull and thus involve the Comm a little more in the actual battles, add a push effect to the Umbra cloud to push Grenades away and douse flames.
Not to prevent a Flamer doing damage directly but only douse the afterburn flames, and only once per activation ... ie not the duration of the cloud itself.
This will allow the Alien comm some action , not just uselessly squirtting gas out when there is no bullets to ward against.
Its not OP'd as Umbra cant be spammed , and it consumes a lot of energy so its at best a single shot defence, also as it doesnt actually block flamers it wont be effective against direct flame attack, only burn and run attacks.
Lets be honest, Umbra is a very specialised ability at the moment, and one of the very few viable ways a Alien Comm can effect a battle in progress ... but its lacking compared to a med and ammo pack deployment the Marine comm uses.
Suggestion : 1 pulse on activation of a Umbra that can push away Grenades (short distances) and douse any Alien / Structure on fire, plus its normal anti bullet cloud.
To make the Umbra ability a bit more usefull and thus involve the Comm a little more in the actual battles, add a push effect to the Umbra cloud to push Grenades away and douse flames.
Not to prevent a Flamer doing damage directly but only douse the afterburn flames, and only once per activation ... ie not the duration of the cloud itself.
This will allow the Alien comm some action , not just uselessly squirtting gas out when there is no bullets to ward against.
Its not OP'd as Umbra cant be spammed , and it consumes a lot of energy so its at best a single shot defence, also as it doesnt actually block flamers it wont be effective against direct flame attack, only burn and run attacks.
Lets be honest, Umbra is a very specialised ability at the moment, and one of the very few viable ways a Alien Comm can effect a battle in progress ... but its lacking compared to a med and ammo pack deployment the Marine comm uses.
Suggestion : 1 pulse on activation of a Umbra that can push away Grenades (short distances) and douse any Alien / Structure on fire, plus its normal anti bullet cloud.
Comments
You would stop maybe one grenade and knock maybe two or three seconds of burn damage off structures. The main benefit is still going to be bulletproofing everything.
As alien comm your best bet is to drop structures to support your troops, they work much better with crags to heal them and whips to stop marines chasing them.
You would stop maybe one grenade and knock maybe two or three seconds of burn damage off structures. The main benefit is still going to be bulletproofing everything.
As alien comm your best bet is to drop structures to support your troops, they work much better with crags to heal them and whips to stop marines chasing them.<!--QuoteEnd--></div><!--QuoteEEnd-->
thats how umbra used to work, blocked 2/3 of the damage, not all the damage
I am not saying allow the comm to pop off a Umbra anywhere...keep it in the Crag, just add the push pulse effect to the ability.