<!--quoteo(post=1824384:date=Jan 14 2011, 10:52 PM:name=Cerebral)--><div class='quotetop'>QUOTE (Cerebral @ Jan 14 2011, 10:52 PM) <a href="index.php?act=findpost&pid=1824384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys realize there is no need to re-invent the wheel here right? They had it almost perfect in the last game. A skulk was faster than a marine but the marine had enough movement skills and maneuverability to dodge them sometimes and make it a fair fight. Right now what the marines are lacking is the maneuverability and movement skills. It's always easy to go back and tweak the walking speed of a skulk.<!--QuoteEnd--></div><!--QuoteEEnd--> This.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1824532:date=Jan 15 2011, 05:20 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 15 2011, 05:20 AM) <a href="index.php?act=findpost&pid=1824532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think the problem is that you can't jump while you sprint, it's that you can't jump the moment you release the sprint key. You have to wait until your speed reduces to normal (the same time it takes to bring your weapon back up) before you can jump, and this is rather annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would allow sprinting marines to jump, because motion in this kind of game should be fluent and unhindered. Instead I propose a different penalty: While sprinting there should be a heavy breathing noise audible, while the background sound volume gets tuned down and damped, making it very easy for moving aliens in the marine's vicinity to not be noticed. Kind of like audio blind folds.
<!--quoteo(post=1824664:date=Jan 15 2011, 09:40 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Jan 15 2011, 09:40 PM) <a href="index.php?act=findpost&pid=1824664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would allow sprinting marines to jump, because motion in this kind of game should be fluent and unhindered. Instead I propose a different penalty: While sprinting there should be a heavy breathing noise audible, while the background sound volume gets tuned down and damped, making it very easy for moving aliens in the marine's vicinity to not be noticed. Kind of like audio blind folds.<!--QuoteEnd--></div><!--QuoteEEnd--> That's one option I guess.
However, I think two things that I especially loved in NS are the free movement and constant flow of raw information that can be used in all kinds of decisions. Are there any options that don't end up hindering either of those? Momentarily sound block isn't terrible of course, but its still a direction I'd rather not go.
This is just my idea/opinions: I dont think the marines should even be able to jump at all, it looks comical to me jumping with all that armour and heavy gear, gives me the sense they are wearing plastic armour because the feel for its heavy look is taken away. Roll left and roll right into crouch position & hoist to climb up onto or over things would make more sense and have a cool animations. Seeing a marine put his arm out for support and lift and then lift-jump over a barrier. Most i imagine a Marine doing in the form of a jump is hop 'n' stride to get over a hole. Other than that running at it and throwing your self into a ground dive is all the air you would otherwise get with all that gear.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.<!--QuoteEnd--></div><!--QuoteEEnd-->
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
<!--quoteo(post=1824811:date=Jan 16 2011, 04:16 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jan 16 2011, 04:16 PM) <a href="index.php?act=findpost&pid=1824811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is just my idea/opinions: I dont think the marines should even be able to jump at all, it looks comical to me jumping with all that armour and heavy gear, gives me the sense they are wearing plastic armour because the feel for its heavy look is taken away. Roll left and roll right into crouch position & hoist to climb up onto or over things would make more sense and have a cool animations. Seeing a marine put his arm out for support and lift and then lift-jump over a barrier. Most i imagine a Marine doing in the form of a jump is hop 'n' stride to get over a hole. Other than that running at it and throwing your self into a ground dive is all the air you would otherwise get with all that gear.<!--QuoteEnd--></div><!--QuoteEEnd--> That's a game I can imagine playing for about an hour before getting bored and never touching it again. What looks cool and what is fun isn't compatible at all in this case.
Comments
This.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.<!--QuoteEnd--></div><!--QuoteEEnd-->
++
makes sense
That's one option I guess.
However, I think two things that I especially loved in NS are the free movement and constant flow of raw information that can be used in all kinds of decisions. Are there any options that don't end up hindering either of those? Momentarily sound block isn't terrible of course, but its still a direction I'd rather not go.
I dont think the marines should even be able to jump at all, it looks comical to me jumping with all that armour and heavy gear, gives me the sense they are wearing plastic armour because the feel for its heavy look is taken away.
Roll left and roll right into crouch position & hoist to climb up onto or over things would make more sense and have a cool animations. Seeing a marine put his arm out for support and lift and then lift-jump over a barrier.
Most i imagine a Marine doing in the form of a jump is hop 'n' stride to get over a hole. Other than that running at it and throwing your self into a ground dive is all the air you would otherwise get with all that gear.
The bunnyhop in NS1 was just what made NS1 marine to have great depth. You could bhop over rail, jump over a node and do 180 degrees in air and shoot the skulk in the face with a shotgun.<!--QuoteEnd--></div><!--QuoteEEnd-->
How is that depth?
Choices.
I dont think the marines should even be able to jump at all, it looks comical to me jumping with all that armour and heavy gear, gives me the sense they are wearing plastic armour because the feel for its heavy look is taken away.
Roll left and roll right into crouch position & hoist to climb up onto or over things would make more sense and have a cool animations. Seeing a marine put his arm out for support and lift and then lift-jump over a barrier.
Most i imagine a Marine doing in the form of a jump is hop 'n' stride to get over a hole. Other than that running at it and throwing your self into a ground dive is all the air you would otherwise get with all that gear.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's a game I can imagine playing for about an hour before getting bored and never touching it again. What looks cool and what is fun isn't compatible at all in this case.