GUI Element size

MrGreenMrGreen Join Date: 2010-12-10 Member: 75602Members
<div class="IPBDescription">How do I make them bigger</div>Since 161 the GUI objects have become smaller when in commander view.
I run at 2560x1600 so that may have something to do with it.

Is there any way I can make them bigger? (as they are a bit too small now.)

Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    They where made smaller to take up less space on lower resolutions
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    This is actually a really good point.

    I can't afford a new pc at the moment, but things are very much playable on my laptop at 640x480.

    As this is in LUA is there a way of scaling it's size as a percentage?

    For me the biggest issue is the marine buy menu, as it blocks the weapon select menu, and sometimes the alerts block the view
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I asked Brian, he said it can be scaled but the problems is: it sounds like some math needs to be applied to reposition stuff accoriding to the scale, and not all parts of the GUI like text want to scale with them so much or at all as well as these having child elements, think he said he needs to get those to inherit parents scale. Sounds like he has it all pre thought on how to tackle it so probably will do it later..
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    i bet multi-point anchoring would make this less of an issue
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    If we can scale and reposition elements in Lua, we can probably create a custom "high-res" commander layout ourselves.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Cheers for the reply Barlow, good stuff :D
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