Map's

Shadow58Shadow58 Join Date: 2009-11-17 Member: 69406Members
<div class="IPBDescription">User-made maps</div>Hay I was thinking of user made maps, and I thought well as great as that is making competitions for best 5 maps will be included as another 5 maps for release would be cool. Also having a system that with friends you can play each other's maps but please stay away from things like far-cry 2, rather have a system where it's a section for people who want to play custom maps only to helping the community:

I have thought of a quick 4 set of sections that you can go to in order to get a map through to official add-on for after game release.
These maps that make it through should be added as maps that is classed as not only without problems but classed as fun and good enough to be like any official maps and you can be ranked by it or is included in any updates as a added map.

Section 5 is official maps and maps that have made it through as good enough to be made like officials.

All maps submitted from user's wanting advice or to have theirs published by the NS2 Unknown Worlds team as a map they support as being worth or good enough to make the cut, but we'll just call it 'making the cut' will be sent to section 1 first for initial testing.

Section 1: All maps will be voted on; players at the end of each game will be given a 1-5 vote, 1 being lowest and 5 being highest.
If a map is selected to have by majority of players a ranking of 4-5, it will be shifted to the top of the list where it's more likely to be played again. if the map has been played 15-30 times and the score is majority 4-5 it will go to section 2. If it's after 20 games still around 3 it will be removed and put on a improvement list where user's can update their maps and after 5 days the maps will appear as if they were brand new maps just put on the front of the list making it more likely to be played, if the first 4-5 games are still lingering ranking 3 or under it's put back to the improvement list. If it's ranked under 3 it's deleted. Each map in all 4 sections is given a comment area where users can add comments during their voting or after their voting of the map, to help suggest improvements to work on.

Section 2: this place isn't as busy as section 1 since section 1 is the place to recycle the good from the averagely bad and ugly.
All maps here users can decide to come and test out those that made it through to section 2, at the end of these games the voting turns to 1-7, 5.5-7 being majority of ranking in another 40 games/matches will go to section 3, those under within 3-5.4 is suggested improvement and is re-listed after 3 days also is needed to be classed as updated until it can be placed back on the list.
If it's under 3 its back to section 1.

Note games when submitted are given 2 choices of type, 1. Officialise, which wants to be made as a standard map. Or 2. Specialised, which could be games that users may decide to give 5's but they aren’t played like normal maps we currently know as (such as NS2_tram, a normal map), but rather is a custom map with special rules, but these maps can still be good serious maps but will be included if they are made supported as special maps, which let you know they’re not normal and have special conditions. it also helps people not put a map down for being different but rather know why it's different and rather rank if it's fun or not. These maps if made officialised will by NS2 unknown worlds people what to do with it, in order to keep it fun and ok to use, and so forth.

Section 3: voting put to 1-3, the maps here are put in a play-list every 5 maps played is sectioned as a play list, after voting each map out of 3, you decide which of the 3 from the 5 you liked the most, the 3 that are picked the most are counted against each other, the 1 that gets past in voting and in the favourable of the 5 is onto section 4, the 2 others are put other 2's until it makes 5 maps and are listed as a play list, and the 2 that weren't good enough are put on a 1 day waiting list before going public again. if they keep being bad after being played 30 times they go to list 2 again.

Section 4: all these maps are top of the top, and are tested like the Unknown worlds team would test them, and the beta testers would as well, thoroughly looking into it, they are put onto a 30-60 day waiting list as Unknown worlds tests it out to be good enough material, then puts it either back into section 3 or into public testing in Section 4, here testers are given 5-10 marking, 5 being very good but needs work, and 10 being almost perfect. Those that reach majority 9-10 after 105 games are shifted to officialise-ation where you'll see it next to tram and other great maps. those with a rating of 8 will stay on the list, those of 6-7 will be put on a 3 days improvement time where they get updated, if these maps are 7-10 for the next 45 games they are officialised, anything still under is put under the 30-60 days again, anything strictly 5 is back to section 2 or 3.

Section 5: this is where all maps that we so far know will be and maps that are worthy many of us would hope will be. No maps here are submitted as delete-able, since much time and effort has earned its place here, these maps would be maps that even NS2 would admire to being very well done and the vigorous process bent on gaining only the best has paid off giving us only the best.

Note any NS2 staff that tests these maps like a map enough can send them directly to section 5 which would be seldom but may happen.
Also NS2 maps that are tested by public would be very good if they are from section4 since they made it through very cut down conditions, being sections 1 that has all maps, 2 having less, 3 have some of the best, 4 the totally kick ass to the best of the best.

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I believe UWE is already planning to include community-made maps into its list of official ones.

    Also, I think your system is overly complicated. All that is needed is a simplified section 1, where players just rate each map at the end of the round, and section 4, where UWE picks the maps with the highest ratings to playtest to decide whether they want to include them.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    We seem to have a lot of maps (15-20?) in progress, but only one is at a playable state currently. But maybe something like this will poke mappers to work faster. Hehe yeah right, a mapper is lazy by nature :P
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Some community maps are really good even if they are not to the official standards. I really hope UWE promotes and compiles community map packs so they can reach the whole playerbase without UW worrying of their retail quality. Unofficial maps officially promoted.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    I might even go as far as saying there are 2 maps which are beyond what UWE has produced (judging from screenies) :P
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Typically the biggest problem with folding in community work are 2 things.
    1) Completeness. Sure the screenies look shiny, but is the map complete? Does it have all the flow the designers need?
    2) Maintainability. Taking the map away from the designer is a poor move and generally annoys everyone. However, this then requires the map creator to maintain, fix, and update the map as patches roll through and feedback is produced. That extra step can be very annoying, especially if suddenly the map designer disappears from the internets for unknown reasons. This is fixable by hiring them as a more official mapper, but there are problems with hiring one person for one map.

    That being said, for NS1 several community designed maps were folded into the official releases, giving a huge variety of styles and places to fight. I expect similar things from NS2.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1825486:date=Jan 19 2011, 12:37 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Jan 19 2011, 12:37 PM) <a href="index.php?act=findpost&pid=1825486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Typically the biggest problem with folding in community work are 2 things.
    1) Completeness. Sure the screenies look shiny, but is the map complete? Does it have all the flow the designers need?
    2) Maintainability. Taking the map away from the designer is a poor move and generally annoys everyone. However, this then requires the map creator to maintain, fix, and update the map as patches roll through and feedback is produced. That extra step can be very annoying, especially if suddenly the map designer disappears from the internets for unknown reasons. This is fixable by hiring them as a more official mapper, but there are problems with hiring one person for one map.

    That being said, for NS1 several community designed maps were folded into the official releases, giving a huge variety of styles and places to fight. I expect similar things from NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Allowing UWE to make your map official will likely require giving them permission to change the map as they seem fit. Its doubtful that they would put something into their official release that they couldn't change. This, in effect, would take away the map from the designer, but I'd trust UWE not to make any significant modifications that would spoil the map. I think they have earned at least that much respect from their very community-focussed approach.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2011
    Us goldSRC/Source mappers seem kinda paranoid when it comes to releasing these opensource map files :P
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