Flamethrower - have a max turn rate
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">when shooting</div>this will mean that when you are firing the flame thrower you can only adjust your aim slowly - it will stop people from waving it about like crazy
as soon as you let go of mouse1 and stop shooting then you can look around as quickly as normal.
This will have players walking around and aim and then shooting, instead spaming flames - it still means its great against buildings, and you can still aim down a hallway and march forward.
but if your trying to shoot a fast moving alien, you need to shoot, aim, shoot, aim in bursts too keep up with their movement rate
forgot how to imbed youtube videos : <a href="http://www.youtube.com/watch?v=VY-3BNnbV_o&feature=related#t=2m" target="_blank">http://www.youtube.com/watch?v=VY-3BNnbV_o...re=related#t=2m</a>
as soon as you let go of mouse1 and stop shooting then you can look around as quickly as normal.
This will have players walking around and aim and then shooting, instead spaming flames - it still means its great against buildings, and you can still aim down a hallway and march forward.
but if your trying to shoot a fast moving alien, you need to shoot, aim, shoot, aim in bursts too keep up with their movement rate
forgot how to imbed youtube videos : <a href="http://www.youtube.com/watch?v=VY-3BNnbV_o&feature=related#t=2m" target="_blank">http://www.youtube.com/watch?v=VY-3BNnbV_o...re=related#t=2m</a>
Comments
how would that " stop people from waving it about like crazy" which was the issue the OP attempted to address?
It doesnt, i ignored it - so i kinda didn't contribute that much stuff to his issue -> just like you.
And now?
Next time i ll make a new thread, so we have in total around 4 or 5 threads about the flamethrower issues and suggestions in the ns2 forums. (Happy?)
And now? (let me guess, more off topic posts)
Is it really usefull for him that you say my post was offtopic/useless or could he have his own opinion? The essence of this topic is to balance the flamethrower so it might not be the exact issue the op wanted to talk about but it goes into the direction. So some ppl might even say it is in fact a usefull addition to this topic even if it doesnt aim at the OPs exact issue, because topics can and should be able to evolve. There is no rule to stay 100% on the topic word by word, and if - it wouldnt be your job to remember me since you are not the OP (the "leader" of the discussion) or a moderator of the forum.
Its the tones that play the music, if you start to point at ppl only seeing negative aspects, they might counter negative too.
I interpreted this as a slow down in both aiming and walking, which would solve the problem. However, I dislike gimping player movement as a way to balance, so I would suggest damage reduction as a better method.
Huiii new tech - me likes.
I can almost guarantee you guys that there would be more populated servers if the flamethrower was more balanced or even taken out of the game. I know last build was more unstable than this build, and most servers were full. :|