Power out? Doors unlock.
Align
Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
Currently aliens are kinda ###### if the marine commander locks all the convenient doors on the map with no way of doing anything about it except going around, so while we wait for onos and bacterium (did we decide on a name for the DI yet?) this should be a decent stop-gap kind of solution.
Comments
you know there's an awesome OP vent from the alien expansion that bypasses all the locked doors and puts you under the broken tram in double right?
You could argue that from one side the door in center is one to, if you are coming from the double res going towards center, but in other direction there is a vent going directly to double res from center (actually shorter distance than using the door I think). The doors are actually only problematic for marines, as they cant use those vents, and have to go all the way around.
Also, it would actually be more realistic if the doors locked when power went out, seeing as they got no power. But gameplay > realism ;), so I agree, it would give a stronger feel of fight over territory, and might therefor be a good thing.
An option is that when power goes out it locks, to make sure marines cant flee (mwahaha), and when emergency lighting turns on, so does the doors.
Not sure if it already is like this, but I would also love if marine commander could open/close doors, where closed act like they normally do, but when set to open, door never close again, unless commander set it to be closed again. Normally it would only help lerks, but in some cases it might give a sentry better range.
So i guess DI could open them still(+onis)...
If they implement welding them, only onis could open them by destroying the door forever? (or until macs repair them?)
IF a room is powered down the door should remain in its current state => if its open it stays open, cant be welded, closed or locked. If its closed it remains closed could be opened by DI or onis.
On the other hand this heavy metal doors could have some emergency opening built in - so if there is a power down they open automatically so ppl aren't trapped in the room. (but it would depend on the place the door is in - this mechanic wouldn't be intelligent in labs, space, planets without breathable air etc. since the doors there arent only doors(for privacy etc) but air-locks or bulkheads(dunno if this is the right word) etc)
Unlocking and opening the door after a power down just seems stupid, why would ppl build such doors? A door that is locked should stay locked and only opened if somebody unlocks it,(commander) destroys it(onos), or manipulates/hacks it.(DI)
As well, (though maybe it's just tram), doors tend to be placed in positions advantageous to marines.
Doors unlocking after the power goes out is a standard safety feature in reality so normal people don't get trapped and starve to death, but let's focus on if it's good for gameplay.
Would be interesting...